No Umbrellas Allowed
No Umbrellas Allowed 0.7.2
Version Date
Nov. 30, 2020
Patch Notes
0.7.2 Patch Notes and Development Schedule Update
0.7.2 Patch Notes
Improvements
❗ An issue where some purchases ending in duplicate items in inventory has been fixed. Cases where presenting one of the duplicate items during curation breaking the game have also been addressed.
🐛 The formula for calculating item sale margin in the display case has been fixed.
🐛 Fixed cases where a choice in a particular event broke the game.
Known Issues
❗ We are investigating cases where number of visiting customers drop too much.
⚠️ Sometimes interactions in street stores freeze the game.
⚠️ Recommended price for a recommended item can be too high.
⚠️ Multiple events in street view get mixed up and potentially freeze the game.
⚠️ The guy who offers to repair the store doesn't show choice buttons and freeze the game.
⚠️ In some unknown case, it becomes impossible to display the item altogether.
⚠️ Some dialogue texts being occluded from view by black bars.
⚠️ NPC lips moving when they are not talking.
Development Schedule Update
Despite our promise to bring you version 1.0 in November, we have failed to meet this deadline. W e apologize sincerely to all of you waiting patiently for a finished product. We are putting every effort and time we have into completeing this game.
We will focus on these parts during December.
Bug Fix
From critical bugs freezing the game to smaller hitches, we apologize sincerely for any inconveinence you encountered while playing the game. We are improving internal QA pipelines, and recently added an in-game bug reporter that helps to track down issues.
Balancing
The overall gameplay difficulty, economy, and customer tactics will be tuned.
Final Polish
We plan to improve game sound, and more importantly make improvmenets to the game ending sequences.
We will put our best effort to finishing this game. If you wish to give general feedback, please tell us through the forums. If you wish to submit a bug report, please use the in-game bug reporter.
Thank you,
Hoochoo Game Studios.