NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation 2.2

Version
2.2
Version Date
Sept. 22, 2015
Links

Patch Notes

New Update: NoLimits 2.2 Released

We recently released a new major update for NoLimits 2 with lots of new features.



Steam users will automatically receive this update using the Steam client.

http://www.youtube.com/watch?v=Fp9YWceUezg

Here is a list of the most important changes:

  • Added Direct3D 11 renderer for improved performance and compatibility
  • Added SLI/CrossFire detection and multi-GPU optimizations
  • Added telemetry server
  • Added high frame rate options (48Hz, 50Hz, 60Hz) for video export (professional license upgrade only)
  • Added automatic key frame playback option
  • Added methods for controlling key frame animation
  • Added loading and assigning second UV map
  • Added Fake Water Sort Option to NL2MAT Editor
  • Added Pre-Multiply-Alpha option
  • Added option to turn off lens flare effect
  • Added chromatic abberation post effect
  • Added 4 new prefab supports with track default connector
  • Added crosstie spacing option
  • Added dim option for supports and prefabs, can be used for indoor coasters
  • Added new default physics model v2.2
  • New coaster style Gerstlauer Infinity Coaster
  • New coaster style Gerstlauer Infinity 2 Coaster
  • New park Storm Valley with Gerstlauer Infinity coasters
  • New park Venom with Gerstlauer Infinity coaster
  • Improved motion blur video capturing
  • Improved dynamic sky
  • Improved depth-of-field effect
  • Improved soft sprites on water surfaces
  • Improved crosstie spacing on Hyper and Rocket coaster styles
  • Improved fading of rail support connectors and track hardware in tunnels
  • Updated Oculus Runtime (using SDK 0.6)
  • Bug fixes and optimizations

-The NL Dev Team