We recently released a new major update for NoLimits 2 with lots of new features.
Steam users will automatically receive this update using the Steam client.
http://www.youtube.com/watch?v=Fp9YWceUezgHere is a list of the most important changes:
- Added Direct3D 11 renderer for improved performance and compatibility
- Added SLI/CrossFire detection and multi-GPU optimizations
- Added telemetry server
- Added high frame rate options (48Hz, 50Hz, 60Hz) for video export (professional license upgrade only)
- Added automatic key frame playback option
- Added methods for controlling key frame animation
- Added loading and assigning second UV map
- Added Fake Water Sort Option to NL2MAT Editor
- Added Pre-Multiply-Alpha option
- Added option to turn off lens flare effect
- Added chromatic abberation post effect
- Added 4 new prefab supports with track default connector
- Added crosstie spacing option
- Added dim option for supports and prefabs, can be used for indoor coasters
- Added new default physics model v2.2
- New coaster style Gerstlauer Infinity Coaster
- New coaster style Gerstlauer Infinity 2 Coaster
- New park Storm Valley with Gerstlauer Infinity coasters
- New park Venom with Gerstlauer Infinity coaster
- Improved motion blur video capturing
- Improved dynamic sky
- Improved depth-of-field effect
- Improved soft sprites on water surfaces
- Improved crosstie spacing on Hyper and Rocket coaster styles
- Improved fading of rail support connectors and track hardware in tunnels
- Updated Oculus Runtime (using SDK 0.6)
- Bug fixes and optimizations
-The NL Dev Team