Hey there everyone!
Sorry for the long wait, but as we mentioned in our last post we've been really busy working on the multiplayer and well, it's coming along very nicely! We can't wait to show it to you.
In the meantime, we've also been working on additional gameplay mechanics and content for Northgard. Here's a list of changes that comes with today patch:
Replay functionality:
No matter if you win or lose you can now relive that sweet moment where you crushed your foes, or study what went wrong and plan for the next skirmish.
The replay function is only available for games that you start after installing the latest update, as we weren't recording anything before.
Repair:
When a building is damaged, either by an enemy attack or an earthquake, paying the wood required to repair will not be enough, you will also need a villager in the area to repair it. The building will keep burning and might be destroyed if you don't send a villager in time.
To repair we allow you to directly assign a villager by right clicking on the damaged building to pay the wood and start the repair immediately.
As a result of these changes, earthquakes now affect less buildings but repairing them costs more wood.
EDIT: v4677 removes entirely the Repair button and Right-click-to-repair that was causing some confusion. You now have to assign a villager to repair the building.
Women:
There are now both men and women in your viking clan population! The woman can take on any role and will cut wood, punch wolves, sail the Iron Sea and go on raids with the best of them!
Extra Resources:
Destroying (colonizing) a Wolf's Den now gives +5 Stone, and for a Draugr Camp you get +5 Iron.
As a result, Draugr Camps now give 30 Fame instead of 50, and Wolves' Dens 20 instead of 30
Improved controls:
We have improved controls, unit selection and automatic combat behaviour so you can now better micro-manage your military units.
This will play nicely with the new military units we are working on : the Axe Thrower and the Shield-bearer, which should be available soon.
Early game pacing:
In order to improve the early game pacing, we have reduced the build time required for the Scout Camp and halved the time it takes to scout the first few areas around your Town Hall.
We have also slightly decreased the time it takes for a building to construct by making the progress continue while the villager is moving around the building.
We reduced the Harbor, Longship Dock and Marketplace cost to 80 Wood and their upgrade to 100 Wood (they now have all the same price as the Trading Post).
Map Sizes:
You can now select your Map Size between Small Medium (default) and Large when starting a new game.
Small map is up to 2 players (1 AI), Large maps allow up to 6 players (5 AI + you)
Can't start the game:
We have fixed a bug related to 64 bit windows that prevented a few of you from starting the game. Let us know if this helped you out!
EDIT: we have fixed additional startup bugs, restart Steam to update to latest version if you're still having issues
Clan of the Wolf:
- Fenrir can now directly hire a Berserker instead of Warchief. (We found that having two heroes makes the wolves unstoppable in multiplayer matches…)
- Wolf Fame 2 is now replaced by the fact that the Berserker can use a special power "Dominion" to colonise areas for free (with a one year cool down period)
- Pillage now always gives +15 Kröwns per unit killed (outside of territory)
Clan of the Goat:
- Now starts with 2 sheep instead of 3
- Barricades : +20% instead of +10
- The Sheepfold upgrade now gives +50% production bonus instead of +100%
- Industrious and Amenities have been switched
- Amenities : now reduce cost of upgrading zone instead of giving free slots
- Industrious : all buildings can be assigned an extra villager (it was previously only food producing structures)
Clan of the Stag:
- Structure Maintenance has been replaced by Advanced Silos (gives +2/+5 Food per Silo)
- The Value of Great Deeds now replaces Coinage instead of Shipbuilding
- Young and Proud now replaces Defensive Strategy instead of Sharp Weapons
Clan of the Raven:
- The lore Wealth now gives Happiness bonus based on harbours instead of being based on Kröwn stocks
- After several rage quits while testing multiplayer, we found that Mercenaries were a bit tough so we have reduced their resistance.
Valkyries:
- Yggdrasil, Relic of the Gods, Magma Flow are now protected by 4 Valkyries instead of 3.
- Valkyries will spawn in pairs on Helheim, but at a slightly slower pace than before.
- Valkyries are now aggressive and can attack your territory if you colonize next to them.
Other changes:
- Berserker and Warchief now run at the same speed as warriors
- Increasing the number of slots for an area now costs 100 Kröwns instead of 200
- Upgrading tools costs 30 Kröwns instead of 50
- Carpentry Mastery and Negotiation have been switched
- The Altar of Kings now gives +2 Food/Wood/Kröwns/Lore and costs 300 instead of 400 (wood and kröwns)
- Upgrading towers only upgrades their resistance, not their attack power
- Upgrading the Town Hall now also increases your population limit by 2
- When destroying another clan's Town Hall you now get 80 Fame instead of 50
- Wood can now be traded for +3 Kröwns instead of +4
- The time it takes to forge a part of Odin's Sword has been tripled
- Added notifications for: Yggdrasil colonizatioin start, trade victory progress, altar of kings built, incoming raven raid, forged sword part.
- Defensive Strategy now only upgrades towers' resistance
- Upgrading Training Camp now only applies to warriors