Hello Northgardians!
Here are the modifications we made to the game! You'll see the combat system has changed a lot and we truly think it is for the best :)
Combat Update
General units modifications- When entering an area, there is now a 0.8 seconds cooldown before being able to attack, this will prevent tile dancing.
- You can now see every unit in a multiple unit selection, with their individual life bar
- In this group panel, you can select all the units from a specific type by CTRL+click on one of the units
- When fighting, the military units now have color circles beneath them to increase fight clarity
- Redesign of the unit life-bars (with clan color)
- There are now 3 different stats for each units (before patch, Health & Resistance were combined in one stat):
Upgrade changes- Upgrading the Traning Camp, the Shield Bearer Camp and the Axe Thrower Camp now grants a boost in attack (10%) instead of defense
- Upgrading the WatchTower will increase its health by 75% (50% before the patch) and its attack power by 75% (0% before the patch). In addition, the towers won't start burning when being hit until their health goes under 80%!
- The AI now upgrades its units tools
- In the tool upgrade tab, you'll get the possibility to upgrade your villagers, increasing their building & repair speed by 15%, but they won't gather more food.
- In the tool upgrade tab, military units now have brand new abilities that will cost 50 of Krowns and 10 of Iron:
- When upgrading the Warriors, he will gain 15% attack power and a charging ability. This ability will allow them to sprint towards their enemies.
- When upgrading the Shield Bearers, their protection against ranged attack is doubled, and their resistance increased by 20%
- When upgrading the Axe Throwers, they will gain 30% in range and attack power
- Note that the Goat clan won't be able to upgrade its military units with its free tools
Military units modifications- The respawn cooldown for all WarChiefs (including Kaija, the Armored Bear) has been raised from 1 to 3 months.
- The Berserker Heath has been reduced by 30% and its Defense has been increased by 30%. This won’t change anything in the balance of the game, the modification only objective is to make the code smoother :)
- The Shieldmaiden’s defense had been increased by 7%
- Kaija, the Armored Bear’s defense has been raised by 5% and its Health by 7%. In addition, in addition its cost is now 75 food (and yes, she has a name now).
- The Axe throwers base attack is reduced by 15% and their base range is reduced by 30%
- The ShiedBearer’s arrow resistance ability is reduced from 50% to 20%
- The Mercenaries have been modified:
- Sending them now costs 200 Krowns
- Their attack has been increased by 10%
- Their defense has been reduced by 55%
- Sending mercenaries will now summon 4 units (3 before patch)
PVE units modifications- The Wolf attack has been raised by 15%
- The Bear defense has been increased by 20% and its Health by 7%
- BIG CHANGES on Draugrs:
- Their health has been raised by 20%
- There are now 3 different types of Draugr:
- The melee draugr
- The Spear Thrower Draugr ⇒ launches spears
- The Shield Draugr ⇒ has a 20% resistance against AxeThrowers and Towers Arrows
- The Valkyries are much more stronger now:
- Their attack has been raised by 25%
- Their Defense has been raised by 33%
- Their Health has been increased by 15%
- To counter balance this modification, we changed a few things about Helheim:
- Valkyries base number is changed from 5 to 4
- Valkyries spawn rate has been divided by 2
Other modifications
- The wood production bonus provided by a forest drops from 20% to 10%
- The lore production bonus provided by the Circle of Lorestone drops from 20% to 10%
- Killing the Wyvern now grants 250 fame to every ally in the team
- Young & Proud and Gear Upgrade now have a more accurate description
- It is now possible to upgrade a tool if the building of the unit is built, even there are no units.
- Better repartition of resources surrounding landing site
- Tiles containing Stone and Iron mines surrounding the player’s landing site will be less difficult to colonize (no bear or draugr to defend them)
- Players in MP games now won’t have more than 2 Pauses available, after 30 seconds, any player can unpause the game
- Scouts are not allowed to scout enemy territory (another player or AI) unless the scout camp is upgraded
- The AI will now progress more slowly in the beginning of games but it will be more efficient in late game.
Bug fixing
- Two player should not be able to spawn next to one another
- The repair of a WatchTower stops when it is attacked (but not when enemy units enter the area
- The Achievements issues should now be fixed!
- The wolves won't randomly change target
In conclusion
We really hope you'll enjoy those changes, we truly think they will help balancing the game.
Regarding the upcoming updates, we're working hard on a major Multiplayer update, as we really want Northgard to be a stable MP game! However, we won't be able to guarantee that it will come next month (but we hope so).
Have fun my dear Northgardians :-)