Following the previous changes, this new patch adds some more changes going in the same general direction and iterations on those previous changes to ensure everything is balanced.
Balancing
Clans
After the previous patch's changes to collaborative actions among allies, now being rewarded with positive relations gains, we're also adding those gains to some specific collaborative actions, like the rat clan healing its allies or the bear clan using its production bonuses in their zones.
Rat
When healing ally units, the rat clan improves their relations with this clan.
Last Stand Shaman ability (Weapon Forge) effect is now capped to a maximum +300% Dmg increase.
Burning a Sheep as Rat clan now provides 60 days of Purification Pyre (instead of 90 previously).
Bear
When Kaija and/or Borgild provide an ally zone with the Kindred Spirit production bonus (fame 200), they improve their relations with this clan.
Winter Festival now reduces the clan units’ food consumption during winter by -30% instead of boosting food production.
Eagle
Feeding a Sheep to the Hawks now calls a maximum of 3 Hawks on the Boneyard (limiting the max amount of resources possible to obtain in this way).
Raven
Following the nerfs made to the Raven raids, and especially the potential relic harass made with the previous patch, we're pretty happy with how tuned down the raid toxicity can now feel, but we're a bit worried about those changes we've also reduced a lot of the appeal, not necessarily of the raids themselves, but of the relic. With this patch, we're trying to balance those things by making the relic more of an assured return on investment for the Raven without making it at the detriment of the targeted clan.
Relic - new additional effect:
Raids now collect resources from the zone when they arrive rather than when they leave (making sure to obtain the resources of the raid even if the whole raid dies).
Raids
Silos now also count as a source of Food when the zone is raided.
Each mercenary killed during the raid increases the raid cooldown of the zone by +20 seconds (previously +30).
Other
Some of the Dwarf faction units now attack at distance.
Conquest
With this patch, the new Conquest Battles of the Owl Clan are now available to play in the beta!!
New Conquest Battles
Titanomachy
All clans start with a Guardian of Realms. If two guardians meet, they have to fight to the death. When a guardian dies, its clan is eliminated. Make yours the best and defeat the others before they become too strong.
Age of Vampires
Your warchief and the Erlking are the two last remaining nightwalkers. There can only be one left. Kill it before he gets to you.
Battle for Midgard
Yggdrasil is under attack from many realms. Portals are awakening and armies are coming to destroy it. Resist the assaults and close the portals to end this.
Bugfix
Kingdom - Fixed Town Hall tile with 4 slot instead of 5
Squirrel - Fixed Mongering-Rumor not increasing meal relation
Stoat - Fixed shared levy increasing relation with enemy
Fixed Supply malus in team game
Owl - Fixed UI of second Invasive fruit roots
AI - now correctly uses its military units when defending a territory attacked by a player (no longer stuck when tyring to enter the tile)
Pathfinding -Fixed an issue where a player units wrongfully decided to cross a zone with neutrals (or foes).
Known Issues
Month on the calendar are in Italian
1 ore unit missing on each deposit
The previous mystery is yet to be discovered. Go back to your first discovery and find the title