Game Update Notifier
Home
FAQ
Search
Login
Signup
Northgard
Northgard Beta patch notes for week 4
Version
Beta patch notes for week 4
Version Date
Sept. 19, 2024
Links
Source
Patch Notes
Beta patch notes for week 4
v3.5.31.39527-public-beta
New shared Start-With
Clans can now choose between 2 start-with to share with their team, for even more combos and synergies.
Clans rotation
List of available clans is changing.
Clans available this week:
Hound
Eagle
Snake
Stoat
Bear
Stag
Raven
Boar
Ox
Owl
Changes and Improvements
Niflheim
You can no longer scout or walk on the sea
Revealing a portal will also reveal the other connected portal
Others
All the bonus you’ve unlocked are now visible from the lobby and in-game (in the victory pop-up)
Military units now appear on the Bifröst minimap
It is now possible to switch between the Bifröst minimap and the other settings
Bugfixes
Added security to avoid crash in winter caused by pathfinding issue for waves
Fixed lobby choice when finishing a realm
Fixed a crash related to Wyvern
Bear - Fixed getting a second Kaïja when taking the conquest bonus that make you start with it if you already summon it
Stag - Fixed crash when taking the third conquest bonus from the clan when having 500 fame at least
Stoat - Fixed Duchy being build on ally territory
Raven - Fixed raids not granting resources when leaving
Military Path - Fixed Guardian free upgrade not granted every year
Military Path - Fixed Guardian tower not increasing max warband count
Building - Fixed Silo not improving food production for Kingdom clan
Building - Fixed free tower upgrade allowing to upgrade a same tower 2 time without having “Great tower” lore
Building - Fixed based building proposed in winter bonuses
Nidavellir - Fixed auto attack from the Wyvern not fearing unit
Idavoll - Fixed Sand worm giving ressource when leaving instead of stealing them (solo player issue
Known Issues
Stats - End stat game deactivated until we investigate on crashes
UI - Unit on mini map doesn’t have the correct size (too small)
Lore - Issue with lore related to lighthouse
Lore - “Stolen lore” allows to unlock advanced lore
Lore - Overcrowding doesn’t allow to build two Smithy for Kingdom clan
Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
Lore - “Veiled Threats” From Wolf and “Pain suppressant” from Rat doesn’t work for other clan
Lore - “Endless tide” from Kraken doesn’t work for other clan
Lore - “Spoils of Plenty” If placed on a lore already unlocked, doesn’t grant the lure
Building - Ghost mine can’t be asked if the player asking it doesn’t have necessary resources to build it
Military path - Barricade from the “Guardian” path can’t be placed in ally territory
Military Path - Maximum warband granted by watch tower is directly apply when taking the path
Kingdom - Harpoons doesn’t increase fisher production
Rat/Boar - Affected by happiness malus from house
Goat - Warchief ability doesn’t send sheep in your territory (you have to order them)
Lynx - Sharp eyes doesn’t work
Owl - No Owl’s building FX
Niflheim - Ship will continue to move in winter
Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
Niflheim - Squirrel notification before winter is sent during winter
Nidavellir - Iron golem may not be completely killed
Nidavellir - Mine uses slot
Nidavellir - Shaking camera during event deactivated until we investigate on the permanent Shaking issue