Please note that this may change before the release, which is planned at the end of the week! :-)
Combat Update
General units modifications- When entering an area, there is now a cooldown 0.8 seconds before being able to strike a hit, this will prevent tile dancing!
- You can now see every unit in a multiple unit selection, with their individual life bar
- In this group panel, you can select all the units from a special type by CTRL+click on one of the units
- When fighting, the military units now have color circles beneath them to increase fight clarity
- Redesign of the unit life-bars
- There are now 3 different stats for each units (before patch, Health Points & Resistance were combined in only one stat):
- Attack
- Health points
- Resistance
Modification of units upgrades- Upgrading the Traning Camp, the Shield Bearer Camp and the Axe Thrower Camp now grants a boost in attack (10%) instead of defense
- Upgrading the WatchTower will increase its health by 100% (50% before the patch) and its attack power by 100% (0% before the patch)
- The AI now upgrades its units tools
- In the tool upgrade tab, military units now have brand new abilities:
- When upgrading the Warrior, he will gain 15% attack power and a charging ability. This ability will allow him to sprint towards his enemies.
- When upgrading the Shield Bearer, he will have his protection against ranged attacks doubled, and his resistance will be increased by 20%
- When upgrading the AxeThrower, he will gain 30% in range and attack power
Military units modifications- The Berserker Heath has been reduced by 30% and its Defense has been increased by 30%. This won’t change anything in the balance of the game, the modification only objective is to make the code smoother :)
- The Shieldmaiden’s defense had been increased by 7%
- The Armored Bear’s defense has been raised by 20% and its Health by 7%
- The Axe thrower base attack is reduced by 15% and their base range is reduced by 30%
- The ShiedBearer’s arrow resist ability is reduced from 50% to 20%
- The Mercenaries have been modified:
- Their attack has been increased by 10%
- Their defense has been reduced by 55%
- Sending mercenaries will now summon 4 units (3 before patch)
PVE units modifications- The Wolf attack has been raised by 15%
- The Bear defense has been increased by 20% and its Health by 7%
- BIG CHANGES on Draugrs:
- Their health has been raised by 20%
- There are now 3 different types of Draugr:
- The melee draugr
- The Spear Thrower Draugr ⇒ launches spears
- The Shield Draugr ⇒ has a 20% resistance against AxeThrowers and Towers Arrows
- The Valkyries are much more stronger now:
- Their attack has been raised by 25%
- Their Defense has been raised by 33%
- Their Health has been increased by 15%
Other modifications
- The wood production bonus provided by a forest drops from 20% to 10%
- The lore production bonus provided by the Circle of Lorestone drops from 20% to 10%
- Killing the Wyvern now grants 250 fame to every ally in the team
- Young & Proud and Gear Upgrade now have precise description
- It is now possible to upgrade a tool if the building of the unit is built, even there are no units.
- Better repartition of resources surrounding landing site
- Tiles containing Stone and Iron mines surrounding the player’s landing site will be less difficult to colonize (no bear or draugr to defend them)
- Players in MP games now won’t have more than 2 Pauses available, after 30 seconds, each of the players can unpause the game
- Scouts are not allowed to scout enemy territory (another player or AI) unless the scout camp is upgraded
Bug fixing
- Two player should not be able to spawn next to one another
- The repair of a WatchTower stops when it is attacked (but not when enemy units enter the area
- The Achievements issues should now be fixed!