Northgard

Northgard PATCH NOTE #15 - What do you think about our upcoming update?

Version
PATCH NOTE #15 - What do you think about our upcoming update?
Version Date
Sept. 18, 2017
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Patch Notes

PATCH NOTE #15 - What do you think about our upcoming update?

Please note that this may change before the release, which is planned at the end of the week! :-)


Combat Update





General units modifications
  • When entering an area, there is now a cooldown 0.8 seconds before being able to strike a hit, this will prevent tile dancing!
  • You can now see every unit in a multiple unit selection, with their individual life bar
  • In this group panel, you can select all the units from a special type by CTRL+click on one of the units
  • When fighting, the military units now have color circles beneath them to increase fight clarity
  • Redesign of the unit life-bars
  • There are now 3 different stats for each units (before patch, Health Points & Resistance were combined in only one stat):
    • Attack
    • Health points
    • Resistance



Modification of units upgrades
  • Upgrading the Traning Camp, the Shield Bearer Camp and the Axe Thrower Camp now grants a boost in attack (10%) instead of defense
  • Upgrading the WatchTower will increase its health by 100% (50% before the patch) and its attack power by 100% (0% before the patch)
  • The AI now upgrades its units tools
  • In the tool upgrade tab, military units now have brand new abilities:
    • When upgrading the Warrior, he will gain 15% attack power and a charging ability. This ability will allow him to sprint towards his enemies.
    • When upgrading the Shield Bearer, he will have his protection against ranged attacks doubled, and his resistance will be increased by 20%
    • When upgrading the AxeThrower, he will gain 30% in range and attack power



Military units modifications
  • The Berserker Heath has been reduced by 30% and its Defense has been increased by 30%. This won’t change anything in the balance of the game, the modification only objective is to make the code smoother :)
  • The Shieldmaiden’s defense had been increased by 7%
  • The Armored Bear’s defense has been raised by 20% and its Health by 7%
  • The Axe thrower base attack is reduced by 15% and their base range is reduced by 30%
  • The ShiedBearer’s arrow resist ability is reduced from 50% to 20%
  • The Mercenaries have been modified:
    • Their attack has been increased by 10%
    • Their defense has been reduced by 55%
    • Sending mercenaries will now summon 4 units (3 before patch)



PVE units modifications
  • The Wolf attack has been raised by 15%
  • The Bear defense has been increased by 20% and its Health by 7%
  • BIG CHANGES on Draugrs:
    • Their health has been raised by 20%
    • There are now 3 different types of Draugr:
      • The melee draugr
      • The Spear Thrower Draugr ⇒ launches spears
      • The Shield Draugr ⇒ has a 20% resistance against AxeThrowers and Towers Arrows
  • The Valkyries are much more stronger now:
  • Their attack has been raised by 25%
  • Their Defense has been raised by 33%
  • Their Health has been increased by 15%

Other modifications





  • The wood production bonus provided by a forest drops from 20% to 10%
  • The lore production bonus provided by the Circle of Lorestone drops from 20% to 10%
  • Killing the Wyvern now grants 250 fame to every ally in the team
  • Young & Proud and Gear Upgrade now have precise description
  • It is now possible to upgrade a tool if the building of the unit is built, even there are no units.
  • Better repartition of resources surrounding landing site
  • Tiles containing Stone and Iron mines surrounding the player’s landing site will be less difficult to colonize (no bear or draugr to defend them)
  • Players in MP games now won’t have more than 2 Pauses available, after 30 seconds, each of the players can unpause the game
  • Scouts are not allowed to scout enemy territory (another player or AI) unless the scout camp is upgraded

Bug fixing


  • Two player should not be able to spawn next to one another
  • The repair of a WatchTower stops when it is attacked (but not when enemy units enter the area
  • The Achievements issues should now be fixed!