[p]A new update is live in
Nucleares, and it brings something many of you have been asking for:
Co-Operative Mode, powered by
Fusion 2.0. Now entering
closed beta testing.[/p][p]For the first time, multiple operators can work together inside the same reactor.
You can create
public or private rooms and run the plant as a team, directly from the control room.[/p][p]All core systems are available in co-op:[/p]
- [p]Panels, gauges, regulators, lights, and switches[/p]
- [p]Shared reactor states and synchronized core visual effects[/p]
- [p]Real-time interaction between all connected operators[/p]
[p]⚠️
About the Co-Op BetaThis mode is currently in
closed beta and still
experimental.
Expect rough edges, adjustments, and ongoing improvements as we gather feedback and fine-tune the experience.[/p]
What Else Is New?
[p]Alongside co-op testing, this update includes several
fixes and performance improvements aimed at making the game smoother and more stable:[/p]
- [p]Better synchronization of core systems and visual effects[/p]
- [p]Optimized activation of external objects to reduce overhead[/p]
- [p]Reduced impact from text and water occlusion systems[/p]
- [p]Improved dynamic lighting performance and stability[/p]
- [p]Various internal fixes to improve long-session reliability[/p]
[p]These changes help prepare the game for the increased load that cooperative play introduces.[/p]
[p][/p][p]V 2.2.25.204:[/p][p]
- Fixed an issue in AO where it triggered false hazard alerts in the condenser.[/p][p]- Fixed an error in AO pathfinding, where the agent sometimes could not reach certain points.[/p][p]- Fixed an error in the lighting of the protective suit container, which sometimes turned off depending on the camera angle.[/p][p]- Fixed the exaggerated silver effect on tree leaves at night.[/p][p]- Fixed an issue that prevented the evaporator from being analyzed directly from the tablet.[/p][p]- Fixed an issue with turbine damage textures not being restored after repair.[/p][p]- Fixed a bug where the balance meter scale color sometimes failed to update.[/p][p]- Fixed an error in the labels on the fuel bay hatch opening and closing panels.[/p][p]- Fixed an issue where Russian and Chinese characters appeared as squares in several UI elements, including the ‘Continue Game’ menu, the ‘Loading progress’ message, and the inventory.[/p][p]- Fixed a bug that caused the saved progress list to remain stuck on the screen if the player clicked on continue progress and then on new game.[/p][p]- Fixed the flickering in the intensity of the shadows that occurred when going outside.[/p][p]- Fixed the visual defect that occurred when going up the stairs in the emergency generator room.[/p][p]- Fixed a bug in the crane, where the clamp would get stuck after releasing a control rod.[/p][p]- Fixed a visual bug at the base of the reactor vessel where there should not have been water.[/p][p]- Fixed a bug that caused Geiger counters to spawn infinitely when using the device while the time-acceleration menu was open.[/p][p]- Fixed a bug that prevented doors from responding correctly when interacted with during their opening or closing animation.[/p][p]- Fixed syncroscope animation jittering when the turbine was far from synchronization speed.[/p][p]- Fixed the bug in the fire sprinklers, which did not turn on in certain situations even when there was a fire.[/p][p]- Fixed the bug when going up the stairs from the mezzanine on the ground floor of the fuel room.[/p][p]- Fixed the bug in the game settings menu, which did not restore the volumes when canceling changes.[/p][p]- Fixed an issue where the safety shutters did not restore their open or closed state after loading a saved game.[/p][p]- Fixed an issue where Level 1 and Level 2 alarms could sometimes keep sounding even after the alarm condition had been resolved.[/p][p]- Fixed an issue with the core coolant inlet and outlet flow meters, which did not correctly display the actual flow or failed to update when the pumps were not operating.[/p][p]- Fixed an issue in core temperature calculations above critical levels, which caused sudden drops or oscillations.[/p][p]- Added an option that allows players to choose any display resolution, even if they aren't verified in-game.[/p][p]- Added shaking effect to the primary circuit circulation pumps when they are operated under critical conditions.[/p][p]- Adjusted the sensitivity of the NO RESISTOR BANKS alarm so that it does not sound when there is an increase in demand.[/p][p]- Adjusted the design of the game's options menu to unify criteria across options and improve readability.[/p][p]- Adjusted the capacity of the pressurizer's vent valve to prevent a sudden drop in internal pressure.[/p][p]- Formatted credit amounts to display in currency format.[/p][p]- Improved the credit payment message for clearer information on the due date and default status.[/p][p]- Improved the wet effect on the exterior when it is raining.[/p][p]- Improved core moderation modeling: coolant fill level now affects neutron moderation more realistically, with a sharper loss of moderation at low core water levels.[/p][p]- Improved fuel temperature accumulation: heat buildup now reflects reduced cooling and decay heat effects, increasing core damage risk when coolant levels are insufficient.[/p][p]- Optimized external object activation when going outside to reduce performance impact.[/p][p]- Optimized on-screen text to reduce resource consumption.[/p][p]- Optimized simulated water occlusion to reduce resource consumption.[/p][p]- Optimized the overall control of dynamic lighting.[/p][p]- Optimized the transition of dynamic lighting, including intensity, activation, and interaction with volumetric lighting.[/p][p]- New tree assets with higher quality and better performance.[/p][p]- The Dyatlov Spirit option was exposed in the AO settings (now disabled by default), because AO commentary was sometimes confusing for players.[/p][p]- The minigames were reinstated for special dates, starting with Christmas.[/p][p][/p][p]Cooperative mode: Fusion 2.0 Implementation \[Experimental][/p][p]- Can create rooms (public or private).[/p][p]- Fully operate the reactor from the control room.[/p][p]- All panels, monitors, lights, gauges, regulators, and switches are working.[/p][p]- Core visual effects were synchronized.[/p][p][/p][p]Pending Co-op Mode Issues:[/p][p]- Clients can’t see or operate AO or the crane.[/p][p]- Clients can’t use the tablet.[/p][p]- Clients aren’t fully animated yet.[/p][p]- Clients can’t handle objects.[/p][p]- Not all visual effects are synchronized.[/p][p][/p]