Additions
- 🐈Added First Cat game mode (difficulty) for beginners.
This mode is designed for beginners and allows you to focus on playing CAT battles.
To make the game system easier to understand , the following elements are disabled.
- Garage
- Events: Portal, Energy Station, Repair Station, Remote Repository, Arena, Pixel Mining
- Carrier: Energy, Storage, Upgrade
- Story
- Pilot Motivation
- Gifts, Blueprints, Codices, Pixel Packs, Energy Packs
All CATs are fully recovered after each battle in exchange for pixels. As a result, your pixels may go negative, but there is no penalty other than not being able to buy items in the shops.
As you progress through each layer, one pilot is added, and the game is completed when you conquer the fourth floor.
Bug Fixes
- Fixed: Some data was missing from the statistics when the game was completed.
- Fixed: The layout of the tooltip for "Required Attributes" may break.
- Fixed: In the Result dialog, the rendering of some modules may be distorted and the orientation is not reflected.
- Fixed: A CAT recovering from Confusion or Berserk would continue to attack allies during the round.
- Fixed: Clicking on a CAT outside the visible area targeted for auto-attack would deselect it.
Other Modifications
- 🐈Adjusted overall weapon performance. Here are the major changes.
Buffs
Burst Artillery, Practical Cannon, Blazing Cannon, Charged EM Cannon, Purgatory,
Chain Pile, Pile Driver, Combat Batton, Harpoon Cannon, Plasma Blade, Eraser
Nerfs
Basic Missile, Fast Missile, Polar Star, Dividing Missle,
Purger, Shooting Star, Backdoor Missile
- Increased pixels gained from scrapped modules that could not be looted after battle.
- 🐈Changed the equipment for Base Metal.
- Removed the prerequisite skill for Evasion +8.
- Adjusted sector generation parameters.
- Improved item drop rate when destroying objects.
Changes marked with 🐈 were inspired by user feedback. Thank you for your participation!