This and the next few updates will focus on expanding the variety of playfields (battle maps).
Additions
- Vending Machine is a device that can be unlocked repeatedly to obtain random items in exchange for pixels.
- Ice Wall is a wall that lowers the heat levels of the surrounding environment.
- Drone Attractor is a type of alarm that gathers drones within a playfield.
- Thicket and Liquid Wall can be passed through, but they partially block sensors and projectiles. (Similar to Dark Zone)
Other Modifications
- Predicted energy increase/decrease rates are now displayed in the command menu during battle scenes.
- 🐈 .NET runtime is included. This is a countermeasure for environment-dependent issues.
Changes marked with 🐈 were inspired by user feedback. Thank you for your participation!