This update focuses on balancing CATs and modules.
In the previous update, it became possible to obtain mod kits by destroying and recycling derived modules. In line with this, CAT module configurations are comprehensively reviewed to adjust the spawn frequency of derived modules corresponding to various suffixes.
In addition, module performance has been adjusted overall through revisions to evaluation functions used for module performance assessment and bug fixes in my internal tool.
Modifications
- Changed derivative modules equipped by NPC CATs.
- 🐈Overall strengthening of optical weapons, armor repairers, and radiators. Parameters for other modules were also adjusted.
- 🐈CAT Thermodynamics changed (heat diffusion from damaged modules and heat infliction when optical weapons hit).
- 🐈Adjusted the automatic activation conditions for shields and armor repairers when not engaged in combat.
- Added Ap, Ai, At, and Ae derived modules for Tough Guy.
- Removed Drill Lance-F, as increased attack speed offers no benefit.
- 🐈Improved map structures near deployment points to reduce instances where two CATs get stuck on each other at exits.
Bug Fixes
- 🐈Fixed: Level adjustments are not set for map fragments where small CATs are placed in sets of four. This tends to result in excessively strong CATs being placed.
- Fixed: NPC friendly CATs may be initially placed in dangerous squares.
Changes marked with 🐈 were inspired by user feedback. Thank you for your participation!