Old Salt

Old Salt 0.7.0

Version
0.7.0
Version Date
Jan. 25, 2026
Links

Patch Notes

⚓ Update 0.7.0 – Localization! Now supporting 27 languages

⚓ Localization and Stability Update

[p] [/p][p]This update brings Old Salt to players around the world with 24 new languages, alongside a wave of stability improvements and bug fixes to ensure smoother sailing for everyone.[/p][p] [/p]
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🌍 Localization

[p] 24 New Languages Old Salt now supports a total of 25 languages, making the game accessible to players worldwide: French, German, Italian, Dutch, Spanish, Portuguese, Danish, Finnish, Norwegian, Swedish, Polish, Czech, Hungarian, Romanian, Bulgarian, Ukrainian, Russian, Japanese, Korean, Chinese (Simplified), Thai, Vietnamese, Indonesian, Arabic, Greek, and Turkish.[/p][p]Language Persistence
Your language selection now saves to your player profile and loads automatically.[/p][p]Visual Improvements
Added country flag icons for language selection and updated fonts to support international character sets.[/p][p] [/p]
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✨ Improvements

  • [p]Added Localization Manager for centralized translation support.[/p]
  • [p]AI difficulty settings now affect decision-making and action ratings.[/p]
  • [p]Improved UI scaling for better compatibility across resolutions.[/p]
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🐛 Bug Fixes

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Crashes & Stability
  • [p]Fixed: Potential crash when cancel button pressed during AI choice.[/p]
  • [p]Fixed: Array bounds error causing infinite dice rolls.[/p]
  • [p]Fixed: Null reference issues with ship node validation.[/p]
  • [p]Fixed: Corrupted preview function causing errors.[/p]
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Multiplayer
  • [p]Fixed: Salvage health not syncing properly between players.[/p]
  • [p]Fixed: Faction selection not syncing when player joins lobby.[/p]
  • [p]Fixed: Engineer Salvage health increase bug.[/p]
  • [p]Fixed: Reef blocking and push effects not syncing via RPC.[/p]
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AI Player
  • [p]Fixed: AI getting stuck in fixed state when player passes.[/p]
  • [p]Fixed: AI ability evaluation and decision logic errors.[/p]
  • [p]Fixed: AI bounty rewards processing failures.[/p]
  • [p]Fixed: TurnConfirmation popup blocking AI turns.[/p]
  • [p]Fixed: Bootleggers Raid preventing player choice on AI targets.[/p]
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Abilities & Combat
  • [p]Fixed: Abilities not properly clearing after completion.[/p]
  • [p]Fixed: Retreat gold check blocking Grappling Hook and other abilities.[/p]
  • [p]Fixed: Tradewind movement ignoring cell validation.[/p]
  • [p]Fixed: Wave and other abilities not cancellable with ESC.[/p]
  • [p]Fixed: Mitigate ability not populating for ships with damaged allies.[/p]
  • [p]Fixed: Duplicate timer resume in Barbarian vs Barbarian combat.[/p]
  • [p]Fixed: Duplicate ship wreckage spawning on single hex.[/p]
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UI & Visuals
  • [p]Fixed: Battle log damage display for AI attacks.[/p]
  • [p]Fixed: Battle log coordinate display issues.[/p]
  • [p]Fixed: Storm detection using incorrect collision method.[/p]
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