Old Salt

Old Salt 0.8.0

Version
0.8.0
Version Date
Jan. 25, 2026
Links

Patch Notes

⚓ Update 0.8.0 – Steam Deck, Linux & Controller Support!

⚓ Launch Update – Steam Deck, Linux & Controller Support!

[p]Our latest patch sets sail with major platform support upgrades, UI refinements, and a boatload of bug fixes—making Old Salt more accessible and smoother than ever.[/p]

🎮 New Platform Support

  • [p]✅ Steam Deck Verified
  • Old Salt now runs beautifully on Steam Deck, complete with optimized controls, input switching, and on-screen keyboard support.[/p]
  • [p]🐧 Linux Support
  • You can now play Old Salt on most modern Linux distributions. Multiplayer and controller input have been fully validated.[/p]
  • [p]🎮 Full Controller Support
  • Extensive UI/UX work has gone into ensuring a seamless controller experience:[/p]
    • [p]Toggle seamlessly between controller and mouse/keyboard.[/p]
    • [p]Ability popups, ship commands, and menus are fully navigable via gamepad.[/p]
    • [p]UI prompts dynamically reflect your input method.[/p]

✨ Improvements

  • [p]Automatic input detection: switching from controller to keyboard instantly updates UI.[/p]
  • [p]Ability UI navigation now accessible by controller.[/p]
  • [p]Improved feedback when move actions are completed (e.g., "Cancel" button state).[/p]
  • [p]Visual cues added to highlight active controller buttons.[/p]
  • [p]Unified fonts for cleaner UI presentation across platforms.[/p]
  • [p]added on-screen keyboard for controller[/p]
  • [p]Large overhaul to AI decision making and available actions[/p]

🐛 Bug Fixes

AI Player
  • [p]Fixed: AI Zealot Free Fire attacking twice[/p]
  • [p]Fixed: AI Island Claim failure[/p]
  • [p]Fixed: AI Actions limited from player skip[/p]
  • [p]Fixed: Broadside retaliation attack requirement error[/p]
  • [p]Fixed: AI sailing through occupied cells[/p]
  • [p]Fixed: AI wasting a sail by firing first and still sailing towards target[/p]
Gameplay
  • [p]Fixed: Barbarian Battle Cry Pathing Path[/p]
  • [p]Fixed: Conflicting Retreat and Grappling logic[/p]
Controller & Input
  • [p]Fixed: Controller mode could get stuck with no way to return to mouse.[/p]
  • [p]Fixed: Sound sliders unresponsive to controller input.[/p]
  • [p]Fixed: Ability popups could not be selected via controller.[/p]
  • [p]Fixed: “Cancel” button remained active after movement completion.[/p]
  • [p]Fixed: Hotkey icons missing in some menus when using a controller.[/p]
UI & Visuals
  • [p]Fixed: Inconsistent fonts across screens and resolutions.[/p]
  • [p]Fixed: Movement animation breaking under certain input conditions.[/p]
  • [p]Fixed: Ability prompt positions incorrect under controller navigation.[/p]
  • [p]Fixed: Camera drag issues after using mouse clicks.[/p]
  • [p]Fixed: Island Menu popup in multiplayer[/p]

🧭 On the Horizon

[p]With controller support and platform compatibility locked in, our next updates will focus on:[/p]
  • [p]Visual polish[/p]
  • [p]New abilities and factions[/p]
  • [p]UI enhancements[/p]
  • [p]Gameplay balance tuning[/p]
[p]Thanks for sailing with us — see you on deck![/p]