OMNIFATE
OMNIFATE 1.10.0
Version Date
March 23, 2024
Patch Notes
OMNIFATE Update 1.10.0.0 Release
—-NOTE: SAVE FILES FROM PREVIOUS VERSIONS ARE INCOMPATIBLE WITH THIS UPDATE AND WILL NEED TO BE DELETED.—-
(The reason I'm ok with this is it's a 15-minute game.)
OMNIFATE has been updated to version 1.10.0.0. This is definitely the biggest update so far, and will probably be the biggest update the game will receive, as I'm going to be moving onto other projects. I will still be releasing bug fixes for any bugs that get reported to me, though.
We're hitting some big-time patch note territory here, y'all. (Why did I say that…?)
Anyway, here are the patch notes.
Menus:
- Fixed a bug where you could open the menu during the intro credits.
- Fixed a bug where the text that would appear when deleting a save file would appear in the wrong location.
- Added a secret that has a chance to appear after the intro credits and before the title screen.
- The intro credits creen now plays the noise from the trailer.
- Updated the copyright notice.
Dialogue:
- Cutscenes no longer repeat, for the most part.
- Rewrote some confusing dialogue. (Specifically, at the beginning with the first Trew you meet in the house, and with the cutscene in which you meet Yukina.)
- Fixed some typos.
- Added an interaction with the table and chair in the house you wake up in.
Navigation:
- The left stick on a gamepad can now be used to move the character. (Note that menus are still controlled with the D-Pad.)
- Fixed a bug where the music would restart in Yukina's house when going in between her house and kitchen.
- The way in which you go into a certain secret room has been altered.
- Added more stuff to that aforementioned secret room.
- Added a new easter egg.
- Fixed a bug where you couldn't go backwards in a certain room in Lareed.
- Added some more stuff to Smalland.
- Added a certain NPC to more areas of the game.
- A couple of rooms in the game have had their sizes and general layout altered. (Specifically, the room leading up to the arcade in Ardent, the arcade itself, the room with all the NPCs in Ardent, the room directly after the phone guy in the Field, and Smalland.)
- Fixed a bug where c'Raig's music could still play if you talked to him with music turned off.
General:
- The game can now be played with most Nintendo controllers.
(I tested this with an official Nintendo Switch Pro Controller, a knock-off one, a Wii U Pro Controller, and a Nitro Deck. I can't really test every single Nintendo controller, but I'm pretty sure it works with most ones people use for modern games. Note that if an Xbox controller and a Nintendo controller are plugged in at the same time, in most cases the game will prefer the Nintendo one.)
- The window size can now be adjusted. (Note that non-1:1 window sizes will cause the game to become pixel inconsistent and look bad. Also, pressing Alt+Enter will run the game in fullscreen.)
- Added a "wrong room" screen if your save file gets corrupted or if you're being a dirty hacker and your saved room ends up in a development-related room.
- Added a failsafe for losing battles.
- Added a little thingy that goes ring ring, and the consequences that would arise from the misuse of one.
- The game now contains 200% more jumpscares than it did before.