One Spirit

One Spirit 1.1.0

Version
1.1.0
Version Date
July 31, 2021
Links

Patch Notes

Major Update 1.1.0 Notes

Attention, narod:

Over here we had prepared some of the notes you will see down below, and which are now expanded according to our latest work. There is no update planned past 1.1.0 beyond hotfixes and adjustments relating to minor tweaks and issues. We hope you can enjoy the demo at the fullest it has been, and the highest it will remain so for a long time. We are posting this patch as major due to its fundamental changing of the experience and content, especially in the early demo.
Patch 1.1.0 Notes

For the patch, we have:

FIXES:
  • Revised orthography and grammar in specific points of the game.
  • Corrected the expression of many lore entries for clarity, detail and consistency.
  • Fixed a few transition issues in optional or secondary scenes.
  • Fixed the delimiting area of various P&C objects, though some may still overlap a bit around the edges. This is not a hindrance in any case, however.
  • Revised the animations for several UI elements.
  • Tweaked parallax sensitivity in various scenes.
  • Fixed the volume of certain SFX.
  • Corrected certain implied dates and timestamps in dialogue to best match up the timeline of the game and its characters, patching ambiguities or unclear references.
  • Corrected the behaviour of certain hard pauses.
  • Following from 1.0.5, 1.1.0 is a unitary version equal on Steam and Itch.io.
  • Cut minor unnecessary, redundant or residual content in the build.
ADDITIONS:
  • Overhauled the script of the initial sequences to include a new body of text with a lighter and more straightforward approach to the game's presentation. Players who have played pre-1.1.0 One Spirit will find that much has changed to the point of novelty, and means an important reorganizing of a major part of the current game.
  • Overhauled the main menu with new visuals, including an animated landscape in three layers to simulate movement, and respective variants to reference the shifting of the Eastern Sysican landscape as Yuri gets closer to home.
  • Added a new soundtrack for the main menu, pitching its tone in a notably different way than the original main menu track.
  • Added further details to lore entries.
  • Added new sprite versions with better integration for environments with high light intensity or denser darkness.
  • Extended and revised minor points of conversation between characters. Players are encouraged to play through certain dialogues again.
  • Added a few SFX to specific moments of the game for cinematic effect.
  • The Note to the Player window has been updated with relevant links.
  • Autosave before the demo's last choice has been added to make an alternative playthrough faster to dive into.
  • Autosave is itself an experimental feature, but one that is ready to see deployment throughout the demo and the full game.
  • We hope you enjoy what we've made so far. Drop by the Discord server to join the conversation or give us your thoughts, we're around!

IMMER WIEDER, WIDERSTAND


SVADOCH

Creator, Director, Writer