Open Mod
Open Mod 1.119
Version Date
July 1, 2023
Patch Notes
Open Mod v1.119 [1-Jun-23]
-fixed a huge annoying issue which caused the game to give you the message “The nickname is already in use”. Apparently Xsolla’s username check didn’t check if the exact same username that you’ve picked exists, but if there are similar usernames. E.g. if you picked “John” and there were another user named Johnny or Joh, then Xsolla would say John is in use. Now it’s fixed and we apologise for this very annoying issue that perhaps turned you off right when starting the game
-fixed an issue on Dust maps where the bomb sites were mispositioned, one even being under the map
-swapped A and B bomb sites on Dust maps to match CS:GO, to avoid confusion
-fixed an issue with Pulsar scope reticle being blurry
-fixed an issue where the sights would be mispositioned for the M4 when in left handed mode
-fixed an issue where we’ve basically forgot the reference glock grip model on, so there were 2 glock grips overlapping, and one of them would be slightly mispositioned
-fixed an issue where the lasers would be mispositioned for the long extension handguard
-fixed an issue where there would be wrong charms displaying on AB-10 weapon
-fixed an issue where the grenade explosion camera shake would huge
-fixed an issue where grenades would not kill the player if the player turned his back on them. This behaviour was designed for flash grenades since if you are not looking at them they should not flash you in real life. But we forgot to disable this behaviour for the lethal grenades
-fixed an issue where if you would’ve thrown a grenade up it would hit a player collider and break the direction it was heading
-fixed a layer issue on Abandoned strip map where if you would’ve throwed a grenade above the hangars the grenades would hit an invisible collider that was made to prevent players from climbing on top of the hangars
-fixed an issue where the GO button for Solo search couldn’t be pressed again. That was because we’ve put the new text on top of it, so basically the text was blocking the button to be pressed
-fixed an isshe where the reticle of the hybrid eotech would not show for hybrid eotech non-dual render
-fixed an issue where the muzzle flash light would sometimes remain activated when the player would spawn
-added a highlight to the weapon customization button because we've noticed that many players don't see it
-fixed an issue with reload empty not starting always after finishing the bullets in your mag
-fixed an issue where players could push each other. It is not final but up for more testing and polishing