Open Mod

Open Mod 1.128

Version
1.128
Version Date
July 10, 2023
Links

Patch Notes

Open Mod v1.128 [10-Jun-23]

-added an overall quality preset option that also pops the first time the game is opened (only once, so that players who first download and launch the game can dumb down the graphics to avoid crashes, if they are on lower end systems) and after that it can be changed from settings
-the weapons now shoot on their forward, not at the center of the screen. This is a major milestone we’ve had for a while and now we got to it. This now allows us to remove the crosshair and add bullet tracers!
-added bullet tracers!! They look sick!! They come as an equippable item from the customization menu and will have a cost of 10 loadout points
-removed the crosshair! Now you can safely use the laser to know where you are pointing at, and that’s where you will shoot. Unless you are very close to an object and the laser cannot be 100% precise.
-since now there is no crosshair we’ve increased the laser tip light intensity and range (the light when a laser touches an object)
-completely revamped all muzzle flash effects for all weapons and all on barrel attachments. Now each barrel attachment will come with its own muzzle flash vfx that represents its real life equivalent. We’ve had the system that switches muzzle vfx based on equipped on barrel attachments but we did not have time to revamp all the muzzles. Now we’ve prioritized this because it’s a very important aspect, since it’s basically what players see all the time, right in front of them.
-revamped all shell ejection smoke vfx
-reworked the inventory weapon preview models (backgrounds), and the stores weapon preview models (backgrounds) since they were optimized in rush mode in order to unload memory consumption and loading times when we launched the game. Now they are still optimized but increased texture atlasses from 4k to 8k, so they look smooth and detailed
-fixed an issue where the aiming weapon sway would sometimes add up, being basically doubled after spawning with the same weapon a few times
-fixed an issue where some muzzle flashe would dissapear if the player would spawn with an on barrel attachment that changes the muzzle flash and then the player would remove that attachment
-highly enhanced quality of Screen Space Reflections and their range. Expect GPU usage while using them but also enjoy the view!
-fixed an issue where if the player pefromed the sliding action under objects the player would stop in them. This basically was because the character height was the same as if the player was standing. Now the sliding height is less, and the player will fit under objects while sliding
-fixed an issue where rainbow nightmare skin on the Glock would have the geometric sunset skin materials
-fixed an issue where scrolling would be hard (almost impossible) in most of the scroll views
-fixed an issue where the loadout preset buttons would sometimes unexpand even if they werent expanded previously
-fixed an issue where the back button and the point budget background image would be offset if the player used a different than 16:9 resolution ratio
-fixed an issue where if you performed an inspect weapon action on the M4 you would see the left hand through the weapon
-added a slight delay before going to aiming after sprinting, this reduces the weird effect of gun aiming after sprint. It was annoying to see and could be considered an artifact
-added a jump cooldown of 1.25 seconds because we’ve noticed many players bhoping, and over the network they would look like hovering the ground. This also helps make the game more slow paced and less run and jump and gun.
-fixed many exploits on Suburb maps where players could see through ceilings if climbed on specific objects
-had to push multiplayer version up to avoid unwanted errors/chaos. This means that the players who are on the updated version will not see lobbies/servers created by players who did not update, and the other way around