Open Mod

Open Mod 1.129

Version
1.129
Version Date
July 11, 2023
Links

Patch Notes

Open Mod v1.129 [11-Jun-23]

-quick hotfix to a big issue which caused the weapon not shoot the bullet correctly when equipped with a grip. The grip has some colliders to stop the mags from going through them, and they were being touched by the bullet. We’ve noticed in the past that through some scopes the bullet impacts wouldnt show, but we thought its a pure render problem, not that the bullet actually didnt shoot… It is now fixed, we apologise if you encountered this
-fixed an issue which caused the loadout points to mislead you, they would appear more than they were. This only happened once, when first entering the customize menu, after launching the game, and equipping an attachment. If you exited customize menu and entered again it wouldn’t do this anymore
-added back the crosshair due to feedback from the community. Even if the game looks much better without the only HUD element there was left, it wasn’t the smartest choice to remove it, even if the gun shoots on its forward now, at larger distances than 10 meters the gun would still shot on the center of the screen. As much as we like the crosshair removed because it makes the game look better, it will just cause players to draw a dot on their screen or use external crosshairs. So for this reason, which cannot be avoided, we might aswel enable it back. Therefore, we’ve added it back!
-fixed many more exploits on Suburb map
-also fixed an issue on Suburb where we put an exploit blocker on the roof of a house, and it was too big and above the terro spawn fences, and players wouldnt be able to climb those fences anymore
-fixed many exploits on Industrial map
-attempted a fix to an issue where if the player was talking via radio and got killed while doing that, the player would still be left in radio talk mode, and other people could hear him, even if he was dead. Please report a bug if you still notice this issue