Open Mod
Open Mod 2.009
Version Date
Nov. 28, 2023
Patch Notes
Open Mod v2.009 [28-nov-2023]
-created a new PvE game mode, extraction style, where players loot cosmetics from the in-game stores, such as charms, weapon badges, weapon skins, animations or attachment skins. This new game mode is priced at a rough 6$ but it will be free for ~3 months from now, if you join Discord and grab your free store key! Please keep in mind the release of this game mode was a bit rushed because the current live version of the game had huge issues in the zombies side and we had to come with the fix, even though the Extraction game mode wasn’t thoroughly tested. In the days to come we will thoroughly test Extraction and ensure it’s full functionality. This new game mode will also come with a PvPvE variant very soon, with 5 teams x 2 real players and ‘scav’ AI.
-created new smarter and more performant AI, only for the new extraction game mode mentioned above. Those AI are much better than the current PvP bots but they are not the best AI you’ve ever seen. They will be improved over time!
-added a new map for the extraction game mode. It is a bunker style map spread on 7 levels. This new map will not only be available for Extraction game mode but also for some PvP game modes, such as Domination or Defusal
-created a new ' minimap on multiple levels ' system which is used in the new map. This new system ensures the minimap is acurate for all the levels.
-replaced the old player models with a new player model, which looks more military than the old ones. Those player models will ensure you will feel a little milsim vibe.
-due to the replacement of the player models we had to make clear which team the player is therefore now the watch and the tablet will have the colors of the player’s team (solid red or solid blue depending on the team)
-added 4 new camera modes: 3 helmet cameras and a body cam
-slightly reworked the main menu GUI, now all the menu buttons are on the top bar and there is no ‘menu on top’ anymore.
-fixed a big issue which caused the zombies to be unable to break barricades due to an error
-fixed a big issue which caused the weapons to behave like they were avoiding an obstacle (weapon up near wall animation) while being on the entire bottom floor on the zombies map
-made zombie ragdolls same as the new AI ragdolls, which means that now the ragdolls will be converted to meshes and will be visible on the map until the game ends. Converting them to meshes will make them unresponsive to bullets anymore but the big gain is that we are not destroying them anymore, and rendering them as meshes is very cheap!
-fixed an issue which caused the players to be pushed inside places they shouldn’t be by the zombies. Now zombies cannot push players anymore but our player can push zombies
-fixed an issue with AK-12 charms being mispositioned
-countless more bug fixes and improvements