Open Mod

Open Mod 2.017

Version
2.017
Version Date
Dec. 18, 2023
Links

Patch Notes

Open Mod v2.017 [19-dec-2023]

-added a new rendering path setting that is now available in Unity. It is called Forward+ and it has been set to default for all quality settings. This rendering path is the fastest so far, it’s on par with Deferred and it does not have the disadvantages of deferred such as not being able to use MSAA. In Forward+ you can use MSAA as well and the realtime lights will not flicker anymore in the Zombies map

-fixed an issue where the Glock Foregrip would not animate correctly for the AUG

-fixed an issue where the Glock Foregrip shell ejection and muzzle particle vfx would not be displayed in the correct positions

-fixed an issue where the Glock Foregrip fire would not have the post processing effect of shooting

-fixed an issue where the Glock Foregrip would not have recoil at all

-increased back to 4k the textures of the M4 weapon. Even if it will take slightly more RAM and VRAM to have them loaded it’s worth it because otherwise it looked too bad.

-fixed an issue which caused the weapon skin icons to not display correctly when hovering over the weapon skin dropdown

-fixed an issue where the custom local skins would not be applied on the dropped magazines (the mags that drop on the ground when reloading)