Open Mod
Open Mod 2.021
Version Date
Dec. 24, 2023
Patch Notes
Open Mod v2.021 [24-dec-2023]
-fixed an issue where the loading circles would not disappear sometimes when playing PvP with bots
-fixed an issue where the hack action and the interacting action would fire at once when the player was in a hack trigger and some settings would break. Now the player cannot go in hacking mode if it’s interacting with an interactable object
-fixed an issue where the spawn blockers would not disappear for respawning game modes
-fixed an issue on Suburb night map where there would be an extra door that would use the old door system, and another door using the new system, both overlapping
-fixed an issue on Industrial maps where there would be a gap that allowed players to peek from their spawn to the enemy spawn
-fixed an issue where if the player was in the weapon customize menu while a game round would be ongoing, and then the round would end, the weapon customize menu and the between round GUI would overlap each other. Now the weapon customization menu will close in the between round time
-fixed an issue where if the player got flashbanged and died while he was flashbanged the flashbang effect would remain on screen
-made all the fields of view to 75 by default. This is our preference as new default setting. You will lose your current field of view settings, you’ll have to set them again to your preference if the defaults dont suit you, we apologise for that.
-fixed an issue where the helmet cam GUI would show when exiting cutomization menu even if helmet cam wasnt enabled
-fixed an issue where the grenade or the flashbang would miss to hit the player sometimes
-fixed an issue where if the player had the drill equipped there would be a collider that would trigger the “weapon up near wall” animation while shooting
-had to push multiplayer version up, this means players who did not update will not see games created from players who updated and the other way around