Open Mod

Open Mod 2024.2.27

Version
2024.2.27
Version Date
May 30, 2024
Links

Patch Notes

Open Mod 2024.2.27 [30-May-2024]

Fixes:

-fixed an issue where the spawn blockers would not disappear when the player was alone in the map

-fixed an issue where the doors would be passable through when player was alone in the map

-fixed an issue where the flashbang would affect a player from as high as 30 meters

-fixed an issue where the bullet would be shot slightly offsetted in helmet cameras. It would be best noticeable if the player had a weapon camera not facing the player and shot at a close range

-fixed an issue where the helmet cameras could clip through walls if player leaned, aimed or hip aimed

-fixed an issue where the player could get stuck in the shooting range between the stair rails

-fixed an issue where the depth of field would not render if the player had more than one sight equipped

-fixed an issue where the depth of field would not be canceled if the player had one sight on secondary and then would switch back to primary

-fixed an issue where the PvP bots would be able to walk through a gap where real players didnt fit through

-fixed an issue where PvP bots could equip weapons of the other teams (such as military bots would equip AKMs which was a terrorist only weapon)

-fixed an issue where some barrels did not have a collider and could be walked through in Industrial maps

-fixed an issue where some boxes would levitate on the Industrial maps

-fixed an issue where the weapon stat bars would not display correctly if the player exited customize menu and entered again

-fixed an issue where the bullet marks decals would not render if the target was moving

-fixed an issue where if the player was typing something in chat in the between rounds time and didnt have time to finish the sentence then what the player currently wrote wouldn’t show on the chat on the tablet when the round started, forcing the player to type their sentence again. Now both between round chat and tablet chat are the same and when you start a sentence on one it will show on the other

-fixed an issue where the display of Teamkill in Hyper Gamey dummy server entry would be wrong, suggesting TK is off while it was actually on.

-fixed an issue where some random white targets in the shooting range would not have hitbox colliders

-fixed an issue in Zombies map where the player had some places where he could hide and not be chased by the zombies

-fixed an issue where some metals would not have collision in ShootingRange

-fixed an issue where some windows would not be breakable in Industrial maps

-various small fixes

Added/Changed:

-decreased recoil to all weapons by 15%

-decreased the throw force of grenades by 50% due to it being too high when we are grounded and increased it by 30% of the new value when jumpthrowing

-added various blockers to avoid players climbing on roofs on industrial maps

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around