Open Mod

Open Mod 2024.2.48

Version
2024.2.48
Version Date
July 1, 2024
Links

Patch Notes

Open Mod 2024.2.48 [1-Jul-2024]

Update note:

-This update brings some more stability to the game

Fixes:

-fixed an issue where the players could climb on one another easily and sometimes would fly due to that collision

-fixed an issue where players could climb on objects above 70 degree slope, making them slide up on various objects

-fixed an issue where if a door was opened and we would shoot it aggressively it would sometimes miss the closing collision and would not close, but instead would go all the way to open to the maximum position in the other side

-fixed an issue where if the player has first spawned and interacted with a weapon part such as a laser or the hybrid Eotech then the hands of the player would be mispositioned until they would respawn again. It was due to the ik interactor not initializing properly the first time

-fixed an issue where the vaulting over obstacle would sometimes not vault the player over the obstacle due to different collision objects that stopped the player. This mostly failed on the Asia map over some obstacles in case you’ve noticed it.

-fixed an issue where Climbing mechanic over fences in Suburb for example would sometimes not work due to the nature of the collision of those fences

-fixed an issue where the “everyone is ready, game started” text would appear even if someone joined mid-game and started spectating. That wasn’t supposed to show for joining mid-game

-fixed an issue where if the player changed language the loadout editor filters and categories would not update to the new language instantly but after a game reboot

-might’ve fixed an issue where the force added to the ragdoll was crazy big, making it teleport in the sky in some cases

Added/Changed:

-added a way to vote a new map in the voting menu

-added a way to vote a new game mode in the voting menu

-due to feedback, added a way to vote the bots out of the room, and additionally we’ve added a way to vote the bots in the room.

-reviewed and re-adjusted all vaulting mechanic types (vault over, climb 1m, climb 2m and vault climb). They are much smoother and also not failing anymore (explained at fixes)

-changed the first person leg sprinting animations due to them looking weird in the shadow. They did look better than the current ones in first person but the shadow made them look janky. Now the first person sprint for legs is the same as the thirdperson sprint for legs.

-worked on the TP sprint animations as well, especially the sprint NW and NE because they looked weird

-given we’ve worked on fp sprints we’ve also made the weapon tilt to right when sprinting NE and tilt to left when sprinting NW. It’s up for feedback, might be removed if you guys find it annoying. I personally like them

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around