Open Mod

Open Mod 2024.2.50

Version
2024.2.50
Version Date
July 4, 2024
Links

Patch Notes

Open Mod 2024.2.50 [4-Jul-2024]

Update note:

-this update brings more stability and consistency to the new “Play dead” feature. From this update on we will push updates more rarely to avoid annoying you with almost daily updates, unless we find game-breaking issues that require imemdiate updating. We apologise for previous inconveniences caused by our high update frequency.

Fixes:

-fixed an issue where the new play dead feature would not sync properly across the network, the body would be in a very different position for different players because the ragdoll would be created individually for each player on their screen. Now the main bones sync properly

-fixed an issue where if the player used the new play dead feature while being in a high place they would not take fall damage and they could teleport right back on the high place.

-fixed an issue where there would be some mismatches in the weapon skins store, where some entries would not be properly instantiated and the picture would be white

-fixed an issue where the transition from hip to aiming, when we would look at another player, would be jittery. Now when we look at another player aiming it will be smooth, as it should

-attempted to fix an issue where the smashed doors would not reset sometimes between rounds. It's up for more testing

-fixed an issue where sometimes some doors could not be leg kicked after being leg kicked in the previous round

-attempted an issue where sometimes leg kicking a door would not apply force to it. It’s up for more testing

Added/Changed:

-significat performance improvement of physics calculations, now the ragdolls and the new “play dead” feature will add physics objects to the player bones only when the ragdoll is happening. This reduces the physics calculations overhead when ragdolls are not “happening”.

-added a blocker in loadout selection menu so that the player cannot select a terrorist loadout while they were in the military team, and vice versa. This was done to avoid potential confusion when a player would switch loadout for the other team and then spawn with the same loadout.

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and vice versa