If the last couple updates have seemed a little sparse, it's because I've been working to implement a LOT of new features into
Orbit: Satellite Defense, and this week they're all ready to go live AT ONCE! Now that I've delivered on
all the Early Access goals for
Orbit: Satellite Defense, I can announce that the
1.0 version of the game will launch
March 26th, 2018! It'll mostly be bug-fixes and polish from this point on unless I get any suggestions for what you'd like to see in the game, so get in touch! Now is your best chance to grab
Orbit: Satellite Defense at it's discounted Early Access price before the 1.0 launch of the game.
v0.5 Release Notes:
- Campaign World 5
- 5 New Levels to Play!
- Added Challenge Modes:
- Nightmare: Defend HADES from an influx of Shades
- Bombs Away: Deploy Magnetic Mines to blast foes away
- Unstable: The planet JADE is experiencing damaging tremors
- Added Steam Leaderboards: Accessed from Play Button
- Campaign Score Total
- Endless Mode Score Total
- Challenge Mode Score Total
- Added Asteroids:
- Smashes through Satellites and keeps going
- Destroys the Planet in one hit
- Overshield: Now grows in size and bounces back all enemies it hits
- Created Endless Mode Sub-Menu to tidy up primary Play Menu
- Satellite Decommissioning:
- Increased Detonation distance to 80 (from 64) for all Satellites
- Increased Detonation distance to 96 (from 64) for the Magnetic Mine
- Satellites in the process of being Decommissioned no longer count:
- Toward number of available slots (which would prevent you from building a new Satellite even though you had a free slot)
- Toward "having a Satellite" in a "limited" mode
- Fixed:
- Highscore Star padding
- Loading a file with a Decommissioned Satellite
- Upon losing a level, players will return to the appropriate menu if they wish to try again
Look forward to another update next week!
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