We just pushed out a bunch of fixes that had been piling up for a while (and some that we finally got fixed today after looking at them for far too long!).
This release was for Windows, Mac, and Linux simultaneously.
- Fixed the serious bug where the AI sometimes wouldn't make a move… it would just sit there. HUGE thanks to the community (especially Diminutive Resplendence) for their help in debugging it. Couldn't have done it without you!
- Fixed the occasional 1-second stutter in the UI. It would happen about once every 40 seconds & it appeared at the previous release.
- LogFile.log is no longer part of the build, so if you "Verify Integrity of Game Cache" in Steam, it won't make you download the logfile over again.
- The BuildID is now in the log-file. This is useful for detecting if someone's Steam client is being stubborn and not upgrading their version of the game.
- Upgraded to Steam SDK 1.34 (newest version).
- 2D rendering improvements (mainly visible on the Rules and Online Game Menu Screen (OGMS) on slower computers.
- The occasional disappearing buttons in the OGMS are fixed.
Now that things are a bit more stable, we'll be in an IndieGala Bundle (starting Aug 7th) to beef up the number of people in the online lobby. Spread the word & hopefully we can get past that tipping-point and have a community where you can always find a game, which keeps more people coming back… so you'll always be able find a game! (and so on) ;)
Thanks to everyone for reporting any issues to us… and if you like the game, please remember to Rate it on Steam! Thanks!