Our Home

Our Home 2.5.0

Version
2.5.0
Links

Patch Notes

2.5.0

Character event calendar.
A smoother navigation between environments.
Interactive dialogues where you can get to know the character better, with event triggers for the free roam.
A re-work of some old scenes
A re-work of the Aquila Express company where the MC will work in the future, this company has been completely redone in Blender, to bring more originality to the game, but without losing the characteristic. (some renders here will still be redone)

We also recreated the settings menu to be easier to navigate
We included and modified some functions such as making mini-games optional, the save name is also optional, and we redid the transparent dialogue box, which now no longer allows you to change color, but allows you to change the opacity of the text box without losing the game's character.

Not only that, but we also changed the interface of the transparent boxes a bit to make them more visible.
Our Home now has a much smaller APK providing better support for those who play on their mobile, so you can download the game without having to download the quality of the renderings.

We have improved the GUI while playing, now it is possible to hide the action buttons on the right and the time information on the left.
We are working on improvements to the replay and render gallery. We are not satisfied with this screen yet, but we believe we can make things better.
Improvements to the Save and Load screen.
Improvements to the rich presence for Discord.
Workday at Norah's house on Friday.
We've developed a mechanism so that while you play, you can find out if there are any updates available.
A new secret render that will only be found within the event.
Improvements to the main menu.
Fixes for some issues
We will start using Google Analytics to collect some metrics anonymously and completely optionally
New Language translate: Polish
Among other various changes behind the codes.