Ouroboros Syndrome

Ouroboros Syndrome 0.1

Version
0.1
Links

Patch Notes

0.1

Also, I changed some geometry and shadows, including zone transfer points in the main blocks. Added new transfer points to old city maps for players who don’t want to use the bus for some reason.

Added a special sound effect for the first time someone talks with Princess over the SecuLink in the conversation to mark the speaker using it and not present in the vicinity.

Fixed Alice’s portraits and sprites to use the same logic as others. Now she has her eyebrows behind her hair, not on it.
Adjusted logic on exit events in the first story mission, sewers section. Now, the exit zone is eligible for auto-pathing and you can trigger it by walking. Previously, you had to click or use the action button on exit squares to leave the severs.

Fixed a rare bug that leads to HP and EN bars disappearing in combat and status menu.
Cleared grey outline on weapon icons. Compression artifacts no longer exist on these.
Fixed an option to sell upgrades for Kira’s apartment while adding a new one to the store. She isn’t moving out anytime soon and should keep the improvements to avoid trouble with their functions down the line.

Added standard autosave trigger to NetDive puzzle to make it equal with other map transitions.
Placed a shimmering orb on Kira’s PC to mark it as an interactive object since some players had problems figuring this out.
Fixed a rather annoying visual bug in the club. NPC characters could disappear or appear after Ouro loaded the zone. The problem was in the priority of the random generator for the visitors. Now they properly generate before the camera fades in.

Adjusted system effects’ sound volume to on the same level across the board and changed confirm and cancel sounds to a more neutral option.