Summary
It's finally here! Cooperative Multiplayer has been released on the main branch. This has been in public testing for several weeks now and we have removed most of the bugs. One of the biggest issues remaining is displaying the ping correctly, at the moment this does not so if you find weird bugs and problems they are probably because the person you are playing with is a great distance from you. We also replaced the (very cluttered) main menu with an interactive menu level that we feel is better suited to VR.
Important! As we outlined previously a price increase for new people buying the game will shortly occur. This has been submitted to valve, and so will show live on the store at any time.
Known issues
- Ping shows 9999 in server browser
- Connecting to another server after leaving one previously requires restarting the game or hosting a private game.
General
- NEW: Cooperative Multiplayer for Freeplay
- NEW: Interactive menu level with shooting range
- NEW: Teleport around the menu level by holding the non-master trackpad down and pointing where you want to go (same as for missions)
- NEW: Missions and 'Contact' level added to high score display
- CHANGE: Removed high scores list from game over screen
- CHANGE: "Friends" toggle to server list to view only friends' servers
- NEW: VOIP voice chat. Press the master trackpad to activate.
- CHANGE: High scores have been disabled for COOP play.
- CHANGE: Added extra button on floor height setting to decrease height.
Bug Fixes
- FIXED: Teleportation not putting players in the correct position.
- FIXED: Settings not loading correctly from file.
- FIXED: Objects not being attached to hand correctly under high ping.
- FIXED: Jets & Mortar teams not being replicated properly.
- FIXED: Buildings disappearing when construction finishes.
- FIXED: Player damage Vignette and headshot effects not being shown on client.
- FIXED: Icarus mission high-scores not being uploaded.
Next Update
We have spent a long time on getting Multiplayer integrated which required modifying and revisiting many of the systems we had. This meant we had to stop the majority of our bugfixing, which can now return in earnest! We will be doing some performance profiling and working on bugs this week.
Once we have completed this "hardening" process we will look at what other additions we should make to the game. This means our key focus now will be on getting to "1.0", the real release of the game. This will have the game as a solid quality level with appropriate content. Once we have achieved that we will look at some additional content, both free (regular weekly updates we have been doing) and paid (DLC/expansion).