Summary
Work continued this week with bugfixing based on the response and reports from the community. We managed to fix a large number of issues, as can be seen below - thank you for all your feedback! Work will continue next week with stabilizing and optimizing the latest build.
Known issues
- Ping shows 9999 in server browser
General
- NEW: Added fancy new selection effect.
- NEW: Large CPU performance optimizations to do with number of units and projectiles in the scene.
- NEW: Basketballs now respawn 10 seconds after being dropped
- NEW: Increased default resolution scaling from 100 to 125
- NEW: Added option to toggle fog on and off. May increase GPU performance for some users. AMD users experiencing issues should disable fog using this.
Bug Fixes
- FIXED: Units not getting into defences they were placed on slopes.
- FIXED: Selection effect is visible when possessed.
- FIXED: High scores not being recorded, even when in private mode.
- FIXED: Shotgun not cycling rounds when you pump while having shells left.
- FIXED: Shotgun showing pump helper when you finish reloading, now only shows when you dry fire with shells left.
- FIXED: Rockets not colliding with defences.
- FIXED: Significantly reduced network traffic for pickup objects.
- FIXED: Significantly reduced network traffic for players.
- FIXED: Projectiles hitting holograms.
- FIXED: Targets not syncing correctly over the network.
- FIXED: Deployable crates sometimes not being destroyed along with their corresponding defences.
- FIXED: Floor offset setting not working correctly.
- FIXED: Artillery designator not getting hidden when leaving artillery mode.
- FIXED: "Alpine" showing as "Night" in scoreboard/server browser.
- FIXED: "Show Tooltips" setting is not properly applied when loading MenuLevel
- FIXED: Left hand not being able to pick up anything when in left-handed mode
- FIXED: Left hand not being able to interact with some things in the main menu when in left-handed mode.
- FIXED: Force feedback applying to wrong hand when in left hand mode.
- FIXED: Selection cursor not being in correct position in left-handed mode causing awkward selection of units and buildings.
- FIXED: Units still engaging enemies while you are possessing them as a client in multiplayer games.
- FIXED: Precision shot projectiles often despawning before they hit their target.
- FIXED: Abilities not causing cooldown if bought by a client.
- FIXED: Fixed grenades in left hand being dropped if you release right trigger
- FIXED: Sangar's grenade spawn locations
- FIXED: Deployables not being constrained on clients
- FIXED: Correctly hid 'PrevPage' button in server list
- FIXED: Repair particles not being destroyed sometimes
- FIXED: Deconstruct not giving correct deployable output
- FIXED: Medics forgetting about dead friendlies when they get possessed
- FIXED: Assassination projectiles not lasting as long as they should