Summary
Very tough week working on this update as we wanted to get it out on friday. We have been pushing very hard to resolve issues that players have been experiencing and make the game more solid. Adding cooperative multiplayer does make the game much more complicated and changes have to be tested thoroughly. We also have to address issues such as lag, and playing with someone with slow ping. We will continue this week with making the build more stable.
Known issues
- Ping shows 9999 in server browser
- Small graphical issue on DDay map shoreline.
General
- ADDED: New parabolic teleport mechanic.
Bug Fixes
- FIXED: Map polaroids are now much easier to place in the 'play' area.
- FIXED: If a map polaroid is dropped it will respawn on the board after a few seconds.
- FIXED: Teleporting in left hand mode causes the players current weapon to be offset from the hand.
- FIXED: Bullet in sniper chamber getting hidden when it shouldn't.
- FIXED: Medic healing particles not showing on clients.
- FIXED: Engineers failing to continue building a structure if the original engineer had died.
- FIXED: Ragdolls not getting bullet impact force applied on clients.
- FIXED: Basketballs in main menu could get blown out of position by a grenade and would never respawn.
- FIXED: Defence selection showing when it shouldn't.
- FIXED: Exit button on gameover in mission Icarus not working.
- FIXED: Not being able to use the server browser mouse in left handed mode.
- FIXED: Tanks not spawning in Contact map.
- FIXED: Mortars spawning to early in Contact map.
- FIXED: Jets getting stuck below the world on Canyon map.
Next Update
Work continues this week on making the existing game more stable. Beyond that our Oculus have arrived, so we will start looking at what it takes to get the game working on that. We are also considering what the roadmap will be beyond 1.0. Sales have definitely slowed down (from about 150 a day, to 50 a day) so we will discuss in the forums what a good approach to post launch content should be.