Summary
More hotfix for this update big thanks to the community for all the reports we have received! We almost had our new mission ("Penthouse") completed but it still has a large number of bugs. Additional work was done on making the missions MP compatible but that was also not available for the hotfix. So for this hotfix it is all just bugfixes!
Known issues
- Ping shows 9999 in server browser
- Small graphical issue on DDay map shoreline.
Bug Fixes
- FIXED: Difficult to select particular maps from the level board.
- FIXED: Difficult to select options on the pause menu.
- FIXED: Headshot effects not playing correctly on clients.
- FIXED: Controller haptic feedback inverted when selecting with your off hand.
- FIXED: Build area being limited in tutorial.
- FIXED: Defence assignment indicator now updates when unit is assigned rather than when they reach the defense.
- FIXED: New MG belts cannot be picked up with the dominant hand.
- FIXED: Clients spawning in incorrect position in Contact map.
- FIXED: Rocketeers shooting their own defenses.
- FIXED: Jet stuck below map in Canyon.
- FIXED: Sniper round ejecting on teleport.
- FIXED: Toggling to friends only mode doesn't refresh the server browser.
- FIXED: Targets in main menu and Forest not being properly synced over the network.
- FIXED: Artillery shells sometimes bouncing off the terrain when playing as a client.
- FIXED: Adjusted NV toggle sound.
- FIXED: Force feedback being applied to wrong hands during some actions.
- FIXED: Units changing targets to quickly causing them to flicker.
- FIXED: Adjusted ability costs in Contact.
- FIXED: Mortar teams not being properly synced over the network.
- FIXED: Clients not being able to deconstruct defenses.
- FIXED: Waves in Desert always spawning from trucks.
Next Update
We are going to continue to make the game more and more stable as we head towards a 1.0 release.