Out of Ammo

Out of Ammo 0.4

Version
0.4
Version Date
April 24, 2016
Links

Patch Notes

Update 0.4 Released

Summary


The focus for this update has been improving the controls and bugfixing, especially for the tutorial. We've also included quite a bit of new content such as a completely revised sniper rifle, machine gun emplacement, and even a new environment!

Existing players are strongly advised to redo the tutorial to learn the new control changes.

Known issues


  • AMD Cards suffer from lag problems. This has been reported to AMD and we are working with them for a solution. In the meantime you can roll back to version 0.1.
  • Weapon state isn't saving when you depossess a unit.
  • Sniper rifle starts unloaded.
  • Enemy Snipers of Port Environment can spawn in hard to reach places.

General


  • NEW: Added a check to see if units or objects fall under the map and will reset their position if they do.
  • NEW: Added more space between scoreboard buttons, reduced collider size.
  • NEW: Added a light to muzzle flash.
  • NEW: Left Controller App button brings up Game Menu with game running at lowest simulation speed
  • NEW: Restart level option on game menu
  • NEW: Sniper rifle with better optics and new model and authentic reloading
  • NEW: Pistol model
  • NEW: Assault Rifle Model with iron-sights
  • NEW: Magazine for Assault rifle now has bullets/no bullets when empty/full
  • NEW: Machine Gun model and authentic reloading mechanics for MG
  • NEW: Machine Gun emplacement which has better sandbag protection from enemy units
  • NEW: Quick-possess option on Left Controller App button
  • NEW: Texture Quality and Resolution Scale performance options
  • NEW: Graphical Indicator for positions that don't have anyone in them
  • NEW: Graphical helpers for reloading machine gun and sniper rifle
  • NEW: Commander radio in left hand now replaces HQ for commander abilities
  • NEW: Port Environment made by Virgil (ShyOblivion). A large open port for you to defend!
  • NEW: Initial implementation of shotgun for combat engineers.
  • CHANGED: Max one rocket infantry for friendly troops at a time. Only two rounds can be fired by player while possessing

Bugs


  • FIXED: Units not properly looking at their target when getting shot.
  • FIXED: Engineer toggle showing up for all units.
  • FIXED: Florence nightingale achievement is now working.
  • FIXED: Target aquired achievement is now working.
  • FIXED: Being able to build on helipads and other level clutter.
  • FIXED: Quit game menu UI was too small, made larger with more space
  • FIXED: Some objects don't collide correctly with bullets. Simplified collision on many objects to improve performance.
  • FIXED: Machine Gun bullet damage too low. Now has same damage as sniper rifle (instant kill) but only when player operating.
  • FIXED: Tutorial allows you to possess units at any time
  • FIXED: Can run out of ammo in tutorial
  • FIXED: Tutorial doesn't make user practice how to place on ground. Now contains test of this mechanic.
  • FIXED: Tutorial tells user to get ammo from body. Now tells user to get ammo from hip

Map Changes


  • FOREST: Replaced some missing nav-mesh modifiers to prevent enemies from getting stuck
  • DESERT: Added some additional nav-mesh modifiers to prevent enemies from getting stuck

Next Update


As with all our updates so far we are primarily focused on bugfixing and performance improvements. Key new features for the next update are Roaming Enemy Vehicles that will spawn at higher waves and Logistics which will give you more control over your medics/engineers and also require you to manage the ammunition delivery to resupply your units. We're also hoping we can get another environment in the next update as well!