Out of Ammo

Out of Ammo 0.4.1

Version
0.4.1
Version Date
April 26, 2016
Links

Patch Notes

Hotfix 0.4.1 Released

Summary


When we released the update yesterday in fixing a bug we reset many of the enemy characteristics - making the game much, much harder. This hotfix returns the game more to normal and also includes some tweaks to the increasing wave difficulty. It includes all the cool stuff from update 0.4 that we released yesterday obviously!

General


  • NEW: Added changeable zoom levels on sniper, use trackpad to toggle between them

Bugs


  • FIXED: Fixed friendly unit health values.
  • FIXED: Fixed units not being stationed to ground level correctly.
  • FIXED: Can now reload MG with right hand.
  • FIXED: Slowed down difficulty curve, now takes longer to get to harder waves.
  • FIXED: Enemy snipers spawning on top of each other.
  • FIXED: Turned off screen-space reflections on Port map, should greatly increase FPS for most users.
  • FIXED: MG belt glitching through belt feed cover.
  • FIXED: Sniper now starts loaded.
  • FIXED: Fixed pistol projectiles clipping through the mesh on spawn.
  • FIXED: Shotgun shells acting weirdly.
  • FIXED: Enemy sniper lasers going through objects.

Map Changes


  • DESERT: Lightmaps missing for crashed plane and medical truck. Added lightmaps and rebaked map
  • ALPINE: Way too dark. Added more lights to the central area to make it easier to see key items.
  • ALPINE: HQ is orientated the wrong way. Rotated HQ and rebaked lightmap.

Next Update


See the 0.4 patch notes for more details. But our programmers have started work on both Logistics and enemy vehicles. Rocket (me!) has done more work on his Beach (DDay) environment. Virgil (shyoblivion) is planning another environment. Our artist (Connor) has made a new MG emplacement with camo net, which looks awesome and will be great in the next update! Earliest v0.5 would hit will be Friday, NZ time.