Out of Ammo

Out of Ammo 0.7

Version
0.7
Version Date
May 20, 2016
Links

Patch Notes

Update 0.7 Released

Summary


Work continued this week on integrating Steam Leaderboards functionality into the game, as well as continued weapon refactoring and general bugfixing. We finally got left-handed mode implemented! Which will be a huge relief for those left-handed players who have been unable to enjoy the game properly so far. The steam leaderboard functionality works great, but we will continue to develop this next week as most of the focus was on the screen provided in the main menu. This displays the top 10, as well as your place in the worldwide list.

Please note: we will likely wipe all leaderboard data with major updates that feature heavy balance changes!

Known issues


  • Controller assignment is reversed from what is expected.
  • AMD GPUs have worse performance than they should.
  • Main menu is very cluttered. Next update will have dedicated settings menu.
  • Running out-of-steam will result in very poor performance (trying to get steam leaderboard data).
  • Wrong materials on distant rocks in Canyon level are incorrectly assigned to grey.

General


  • NEW: Left-hand mode. Enable this option in the main menu which while switch hand functionality for players who are left-handed.
  • NEW: Steam Leaderboard support. Main menu highscores section displays top ten for each level, as well as your position and those closest to you.

Bugs


  • FIXED: Music toggle not applying to some levels. Now persistent through play sessions.
  • FIXED: Strafing run flying through ground and sometimes not attacking targets. Not follows terrain height for correct pathing up and down slopes.
  • FIXED: Tanks engaging from too far away (especially in the DDay map). Tanks will only start firing when under 150m away from the base as opposed to 400m.
  • FIXED: Units glitching into the ground and breaking. Seriously this time…
  • FIXED: Jazz hands (green reload assist) not consistently configured for all weapons. Added consistent reload assists for all weapons in game.
  • FIXED: Shotgun only fires 4 rounds when you load 8 shells.

Next Update


More bugfixing is the main focus. We'll be returning to logistics a little, with ammo being delivered in crates from the helicopter. You'll be able to micromanage your engineers (and medics) more by being able to force them to focus on fixing/supplying a specific unit. Also the ability to disable automatic task assignment for engineers/medics will mean you can keep a dedicated unit for your bidding.

Additional work will continue with weapon refactoring such as fixing the controller assignment by the game.

Content wise, a new game mode "Last Stand" is in development by Virgil and supported by our artist Connor. This has you as a sniper in a church, in first person mode, protecting a crashed friendly helicopter team until help arrives.

Cooperative Multiplayer


We received a second Vive that we have now setup. We've decided that two "normal" updates will occur before we lock the features while we work on Coop MP. This means it will be some time before Coop MP comes in, but we want to get the game in a very good state before we start work on MP.