Out of Ammo
Out of Ammo 0.7.3
Version Date
May 31, 2016
Patch Notes
Hotfix 0.7.3 Released
Known issues
- AMD GPUs will suffer framerate issues due to render to texture (sniper scope) and atmospheric fog. We are working with AMD and hope they can update their driver to better support these features.
General
- NEW: eplaced old end-game leaderboard with new one from main menu.
- NEW: Added road flares to Alpine map. They spawn at sandbags. Smack the cap against something so ignite and throw to illuminate the surrounding area.
- NEW: Implemented flash light weapon attachments to Alpine map. Right grip to activate.
- NEW: Added headshot effect.
Bugs
- FIXED: Troop truck would sometimes crash into tanks sending the tanks flying.
- FIXED: There can now be no more than 2 tanks in the game at the same time. Solves an issue where some players would have 4-5 tanks at any given time.
- FIXED: Projectiles colliding with engineers' repair particles.
- FIXED: Bug where scores were uploaded as 0 regardless of what the player actually got.
- FIXED: Snipers firing too fast.
- FIXED: Enemies sometimes spawning in your base in some maps.
- FIXED: Chopper no longer flys to base if it has nothing to deliver.
- FIXED: Put hard limit on how high/low floor height variance can be.
- FIXED: Cancelling an artillery strike no longer refunds points. (stop visualizer abuse)
Forest
- Fixed navmesh issues with a couple of fence sections
- Smoothed out some of the blockiness in the landscape material
- Set SkyLight to be Static rather than Stationary in order to prevent some unwanted dynamic shadows
- Tweaked lighting to have less harsh contrast
- Altered base layout slightly to better accomodate more structures inside the walls
City
- Replaced road assets with something more fitting for a city
- Increased lightmap resolution on a few assets to improve visual fidelity
- Set SkyLight to be Static rather than Stationary in order to prevent some unwanted dynamic shadows
Desert
- Swapped out several older meshes for new, higher quality assets
- Adjusted spawn points for more even enemy distribution
- Added/Adjusted several navmesh modifiers to help prevent units getting stuck
- Set SkyLight to be Static rather than Stationary in order to prevent some unwanted dynamic shadows
Alpine
- Adjusted medical tent and HQ to be correct height
- Re-added some missing ambient light sources
Port
- Removed some duplicate assets
- Increased lightmap resolution on a few assets to improve visual fidelity
- Fixed scaling issues on several assets
D-Day
- Set SkyLight to be Static rather than Stationary in order to prevent some unwanted dynamic shadows
- Touched up terrain material
- Increased lightmap resolution on a few assets to improve visual fidelity
- Added protection for units falling through the map
- Slightly altered base layout to better accomdate structures
Canyon
- Increased lightmap resolution on a few assets to improve visual fidelity
- Added some additional protections to prevent enemies from becoming stuck on terrain
- Re-arranged some terrain elements to alter enemy approaches and sightlines