Summary
Much of our work has been upgrading to the latest Unreal Engine version and supporting Oculus Touch. When we started the project we locked to a build of UE4 and kept with that to ease development. We've also been doing a lot of work behind the scenes preparing for new content, a mix of which will be free and some paid as well.
Bug Fixes
- UPGRADED: Engine version upgraded to Unreal Engine 4.13
- FIXED: Icarus Map - prevented ammo from dropping through the floor for the map.
- FIXED: Teleport location mesh should now always work correctly.
- FIXED: Floor height should now apply on all levels.
- FIXED: Oculus Touch can now correctly interact with objects and menus.
- FIXED: Hands should now always be correctly set after loading in due to UE4.13 change
- FIXED: Chaperone system should no longer lag in game after upgrading to UE4.13
- FIXED: Enemy units should no longer be stuck at spawn on the D-Day map.
- FIXED: Removed atmospheric Fog from "Contact", as it interfered with Sniper Scopes.
- FIXED: Wall materials should no longer appear completely black when looked at through a scope.
Next Steps
We'll continue patching and updating, as we prepare to release new content. Please let us know any bugs or issues you encounter on the forums.