Summary
We've been on the road to a release of 1.0 for Out of Ammo for some time now, and this build represents a "release candidate" towards that. As such, it contains quite a bit of new content that we have been working on for some time - such as a new mission. Additionally,
all missions now work cooperatively in multiplayer - so get out there with your friends and try them out! Other than new content the build also has a host of bugfixes for problems reported by the community. Please report anything you find with this release candidate in the forums!
Known issues
- Ping shows 9999 in server browser
General
- NEW: Added new Vertigo mission. Enter a high rise apartment, hack the laptop and prepare for a fight. Most of the assets in the level are destructible.
- NEW: new exploding unit to Vertigo.
- NEW: All missions now support multiplayer.
- NEW: Added special reward when making a 3 pointer in the main menu basketball hoop.
- NEW: Re-calibrated all bullet speeds relative to their real life counterpart.
- NEW: Added throwing knives to main menu.
- NEW: Game now scales difficulty based on how many players there are.
- NEW: Headshots now do 110% damage.
- NEW: Added easteregg to main menu.
- NEW: Added several eastereggs to vertigo.
Bug Fixes
- FIXED: Pausing the game while possessed no longer boots you out to commander view.
- FIXED: Updated mountain skybox to a higher quality cubemap.
- FIXED: Overwatch now only requires saving 4 units to win as opposed to all 6.
- FIXED: Server browser mouse can now be used with either hand.
- FIXED: Ammunition being wrong rotation when grabbing from your hip in left hand mode.
- FIXED: You can now switch to left hand mode without a gun equiped.
- FIXED: Fix for left-handed players not having the correct hands shown in multiplayer games.
- FIXED: VOIP button now alternates based on the players handedness.
- FIXED: Server list "Servers not found" wasn't showing.
- FIXED: Adjusted barrel exit location for pistols.
- FIXED: Projectiles now properly track multikills.
- FIXED: Artillery shells not spawning in the correct location.
- FIXED: Assassination fire sound not being replicated.
- FIXED: Picking up objects in both hands not working properly.
- FIXED: Artillery shells should spawn craters on clients now, and should disappear on clients when hitting the ground instead of bouncing off.
- FIXED: FXAAx4 is now the default AA setting instead of None.
- FIXED: Updated basketball mesh & material.
- FIXED: Shifted basketball location in MenuLevel.
- FIXED: Can pickup guns from rack at a larger range.
- FIXED: Hitmarkers now work on killing shot.
- FIXED: Player hands now replicate opening and closing over the network.
- FIXED: Properly enabled quit/pause menu for missions.
- FIXED: Added custom gameover screen to Icarus.
- FIXED: Buggy selection on AttachmentSelector and stopped player from being able to pull out mag whilst choosing an attachment.
- FIXED: Friendly AI properly turn to attack if they are shot.
- FIXED: Engineers shoot again.
- FIXED: Friendly AI should no longer switch rotations rapidly when moving.
Next Steps
We are focusing now on fixing any remaining issues with this release candidate before going 1.0 with the build. Then we're focused on new content! We are looking at one paid DLC with any fixes/updates found during that rolled into the existing build of Out of Ammo.