Outback Survival
Outback Survival 1.3
Version Date
July 25, 2019
Patch Notes
Alpha Patch 1.3
Hello beautiful people.
Alpha patch 1.3 has landed. This patch was entirely focused on bug fixes and laying groundwork for future work.
As always I look forward to everyone's feedback in the forums and discord.
–Patch Notes–
Main character mesh changed (A naked character was added to allow better use of the clothing system and to prep for the planned create a character feature)
Cardboard armour replaced with cloth clothes
First Person View added back in
Foliage view distance adjusted
Foliage collisions simplified
Town level stream triggers enlarged
Landscape material now uses multiple grass outputs (desert areas have separate grass)
Landscape material painting grass to rocky slopes fixed
Melee weapons are now useable underwater
Increased respawn time of foliage resources
Changed build part health bar
Changed stats bars to use bars instead of squares
Animals now correctly spawn hide and raw meat
Changed respawn screen
Death bags no longer add marker to the map
Fixed lag caused by plot poles
Plot poles can no longer be destroyed after placing
Fixed spelling errors in item descriptions
Added inventory weight back in
Collecting water now uses a timer (hold E in)
Punching damage now assigned from left hand not the right hand
“E” Closes inventory when open in storage component
Placeable build parts can be picked up using a hammer
Added hit decals to range weapons
Fixed floating build parts
Added backpacks back in
Fixed backpack slots not loading
Adjusted damage values for all weapons (to balance the system)
Fixed death bag max weight incorrect
Fixed Build Menu showing in inventory
Fixed weight after dropping weapons
Fixed equipment items going in to fuel slots
Fixed crafting tool tip colour
Removed Multiplayer window from the retail build (this is for planned future work and shouldn’t have been in the retail version)
Fixed equipment not loading on save games
Fixed Use Stamina System not working
Fixed Death Bag slots
Fixed reloading while automatic firing
Fixed corrupted texture
Fixed anim blueprint blend
Fixed storage component slots not loading
Fixed crash with crafting system
Fixed holdable movement speeds
Fixed building grids not loading
Added “Allow FP ADS From TP” Option
Fixed “Require Fuel” option to convert component
Added jump cool down
Added crafting recipe required actor filter
Fixed ADS location for M1982
Fixed ADS location for M4A4
Fixed ADS aim offset
Fixed collecting resources with a count higher then 1
Fixed doors not opening
Fixed sounds not playing at weapon location
Fixed crafting at full weight not dropping item
Fixed new foliage not being removed
Fixed death bag desync
Fixed wrong anims used by weapons
Fixed total armour count
Fixed hammer not damaging build parts
Changed the amount of resources foliage actors have available
Fixed placeable build parts interactable after destroyed
Fixed uncrouching in incorrect places
Fixed save system loading duplicated grids for new clients
Fixed full auto shooting not updating location
Fixed shift clicking moving items to convert component
Fixed unequip bags to base inventory slots
Fixed grids saving incorrectly
Fixed requires crafting bench text
Fixed holdables not attaching on save load
Changed Fog and lighting to stabilise FPS
Fixed character not facing save rotation
Fixed incorrect total ammo count on load save game
Fixed placeable collision with build parts
Fixed build part destruction
Fixed none item spawning in the storage component
Fixed move item issue
Fixed foundation overlap issue
Fixed grids using visibility traces
Fixed dropped weapons not displaying attachments
Fixed storage component saving wrong attachments