Outback Survival

Outback Survival 1.4

Version
1.4
Version Date
Aug. 8, 2019
Links

Patch Notes

Alpha Patch 1.4


Alpha Patch 1.4

Hello Beautiful people. Alpha patch 1.4 is now live. This patch primarily focused on Ai fixes and a new spawning mechanic.
I am going to just jump into the patch notes. And as usual stay beautiful and I look forward to your feedback and suggestions in the forums.

–Patch Notes—

All animal AI code rewritten.
All zombie code rewritten.
Blood effects added to all animals and zombies.
Hurt sounds and animations added to zombies.
Spawning system completely redesigned from scratch. (It now follows the player and does all kinds of checks for; distance to player on spawn, enemy variety, Enemy density, Distance from player to de-spawn enemy) The new system will guarantee that you will always have a set amount of AI around and a good variety of enemies.
Wave Spawn Mechanic (There is a new mechanic for night time. Zombies will spawn and swarm your location until the morning)
Cheval de fries added (spiked barricade). This is a new defense item to help you stay alive at night.
Craftables ground bug fixed. (Crafted items can now once again be correctly placed on the ground). To fix this one I had to disable something that footstep sounds relied on. Don’t worry I will bring them back. I just need to change how they work.
Day and night cycle has now been added to the save system.
In game clock added.
Days counter added. (This does not tell you what in game day it is. Instead it tells you how many days you survive in between dying)
Hurt sounds for the player fixed. (The player will now make a sound when taking any kind of damage regardless of source. This means when you run out of hunger and thirst you will be able to tell you are dying)
Punching animation replaced.
Distance fog is now gone.
Foliage render distance increased.
Lighting adjusted.
Snakes now poison you.