Its finally here guys and girls the Aussie day patch has landed. This was a big patch so its best we just jump straight into the patch notes.
Patch Notes• In world load screens gone
• Fixed Bin models
• Bikey Mike’s Shop new textures
• Harvest Lag Fixed
• Textures for all houses changed
• Render distances greatly increased
• New method of level Streaming (The map now uses 121 sub-levels, it used to have just 1 for each town)
• Improvements to performance backend (Things load faster)
• Increased loading distances
• New foliage models and textures for outback areas
• Punching while placing bug fixed
• All plugins removed (Functionality still there just not using plugins)
• Upgrade to Unreal 4.24.1 (By removing the plugins the game will now always be on the latest version of the engine)
• Changed Water Texture
• Tweaked Day and Night Cycle
• Fixed weather system bug
• Fixed bug with lamps
• Street lights added to towns
• Reflector poles added to roads
• AI bullets are slightly faster
• Speed signs added to roads
• Sharp curve signs added to roads
• Post boxes added to towns
• All wooden craft-able building pieces remodeled and retextured
• Fixed Ai emitter code
• Motion Blur gone
• Auto eye exposure gone
• Ray tracing implemented correctly
• Fixed Bug with Map
• Fixed bug with character select menu
• Fixed bugs with AI spawner code
• Fixed bugs in Ai navigation code
• Fixed LODs for most models
• Fixed AI animation bug
• Each sublevel now has its own separate navigation (For faster execution of AI nav code)
• Workbench Retextured
• Changed the Cash binding in the inventory (You won’t have to wait for it to update now)
• Fixed bug with window build part grids
• Individual Character names added to player select screen
• Road splines tweaked to be closer to the ground
• Campfire remodeled
• Fixed escape button not working
• Power poles and cables added to towns
• Crafting Menu GUI changed
• Inventory GUI changed
• Loot GUI changed
• Item Highlight added
• Poison screen affect added
• Dehydrate Screen affect added
• Redneck aggression Highlight added
• Damage / Health Screen affects added
• Redneck Health increased
• Low health alarm affect added
• Punching animation changed
• Fixed defaults for tab swapper
• Fixed redneck ragdoll
• Trader now uses loot list and not item list
• Trader GUI changed
• Inventory, Player screen and Crafting now all have separate key-binds
• Reduced install size
• New encryption method
• Fixed quality settings bug
• Toon shader added (cell shading)
• Loot list expanded
• Fixed bug that was launching VR for people with a VR device plugged in.
• Two new fence models added to towns.
• Mailboxes added to towns
• Cobblestone path added to towns
• Stone axe added
• Stone pickaxe added
• Player screen GUI changed
• Player screen character now animates
• Axe recipe changed
• Fixed game not closing
• Fixed game not saving and loading properly (Game won’t recognize old saves as a result of the fix)
• Fixed foundation overlap issue
• Fixed dropped weapons not displaying attachments
• Fixed storage component saving wrong attachments
• Improved item spawner
• Fixed item duplication exploit
• Fixed foundation placement angle
• Fixed weapon movement spread
• Ranged weapon spread now increases over distance
• Fixed remove resource trace
• Fixed split stack weight issue
• Fixed crouch movement speed
• Build parts now drop loot bags when destroyed if they contain items
• Improved cross hair resizing
• Fixed shotgun spread
• Melee weapons now use multiple animations
• Fixed wall offset center delete issues
• Fixed character rotation issue
• Fixed unequip weight issue
• Fixed weapon inventory for death bags
• Fixed P1911 animation issue
• Fixed master item collision issue
• Fixed some issues with building grids
• Fixed character melee movement animations (Character no longer shrugs when using melee weapons)