Outback Survival

Outback Survival 1.5.7

Version
1.5.7
Version Date
Jan. 24, 2020
Links

Patch Notes

Update 1.5.7 (Australia Day Patch)



Its finally here guys and girls the Aussie day patch has landed. This was a big patch so its best we just jump straight into the patch notes.

Patch Notes
    • In world load screens gone • Fixed Bin models • Bikey Mike’s Shop new textures • Harvest Lag Fixed • Textures for all houses changed • Render distances greatly increased • New method of level Streaming (The map now uses 121 sub-levels, it used to have just 1 for each town) • Improvements to performance backend (Things load faster) • Increased loading distances • New foliage models and textures for outback areas • Punching while placing bug fixed • All plugins removed (Functionality still there just not using plugins) • Upgrade to Unreal 4.24.1 (By removing the plugins the game will now always be on the latest version of the engine) • Changed Water Texture • Tweaked Day and Night Cycle • Fixed weather system bug • Fixed bug with lamps • Street lights added to towns • Reflector poles added to roads • AI bullets are slightly faster • Speed signs added to roads • Sharp curve signs added to roads • Post boxes added to towns • All wooden craft-able building pieces remodeled and retextured • Fixed Ai emitter code • Motion Blur gone • Auto eye exposure gone • Ray tracing implemented correctly • Fixed Bug with Map • Fixed bug with character select menu • Fixed bugs with AI spawner code • Fixed bugs in Ai navigation code • Fixed LODs for most models • Fixed AI animation bug • Each sublevel now has its own separate navigation (For faster execution of AI nav code) • Workbench Retextured • Changed the Cash binding in the inventory (You won’t have to wait for it to update now) • Fixed bug with window build part grids • Individual Character names added to player select screen • Road splines tweaked to be closer to the ground • Campfire remodeled • Fixed escape button not working • Power poles and cables added to towns • Crafting Menu GUI changed • Inventory GUI changed • Loot GUI changed • Item Highlight added • Poison screen affect added • Dehydrate Screen affect added • Redneck aggression Highlight added • Damage / Health Screen affects added • Redneck Health increased • Low health alarm affect added • Punching animation changed • Fixed defaults for tab swapper • Fixed redneck ragdoll • Trader now uses loot list and not item list • Trader GUI changed • Inventory, Player screen and Crafting now all have separate key-binds • Reduced install size • New encryption method • Fixed quality settings bug • Toon shader added (cell shading) • Loot list expanded • Fixed bug that was launching VR for people with a VR device plugged in. • Two new fence models added to towns. • Mailboxes added to towns • Cobblestone path added to towns • Stone axe added • Stone pickaxe added • Player screen GUI changed • Player screen character now animates • Axe recipe changed • Fixed game not closing • Fixed game not saving and loading properly (Game won’t recognize old saves as a result of the fix) • Fixed foundation overlap issue • Fixed dropped weapons not displaying attachments • Fixed storage component saving wrong attachments • Improved item spawner • Fixed item duplication exploit • Fixed foundation placement angle • Fixed weapon movement spread • Ranged weapon spread now increases over distance • Fixed remove resource trace • Fixed split stack weight issue • Fixed crouch movement speed • Build parts now drop loot bags when destroyed if they contain items • Improved cross hair resizing • Fixed shotgun spread • Melee weapons now use multiple animations • Fixed wall offset center delete issues • Fixed character rotation issue • Fixed unequip weight issue • Fixed weapon inventory for death bags • Fixed P1911 animation issue • Fixed master item collision issue • Fixed some issues with building grids • Fixed character melee movement animations (Character no longer shrugs when using melee weapons)