Overdungeon
Overdungeon 1.0.96
Version Date
Jan. 9, 2019
Patch Notes
Patch No.56 Daily Update v1.0.96 (Consecutive 49 days! Guinness Challenge!)
Thank you for coming to read today too!
We've added "Slow Motion" feature for core game system!
An option "At the beginning of every turn, it will be slow motion until you use the first card" has been added.
Turn on the "slow motion" button at the bottom left of the play screen and you can try it.
Appreciate if you would send us any feedback about this feature!
We have also released a lot of other minor fixes!
B bug fix
★ When using "card with the effect of disposal when using" in "Cards that use other cards" (like Continuous Shelling), the effect of "Relic" to invalidate disposal when using (Uroboros ring etc) Fixed bug that is not done.
Game Adjustment
★ The effect of using cards as a trigger "Cards that use other cards". For example, if you use "Continuous Shelling" after "dual summon" and "Generous Rabbit" turns up, "Generous Rabbit" is used twice.
★ The effect of using card as trigger "effect of using multiple times". For example, if you have a "Mithril Stump" relic and you use a "Head-hunting Rabbit" after "dual summon", "Mithril Stump" will advance 2 counts.
★ Reset the load time of "Attack" and "Spell" to zero. Everyone who gave us a sense of play feeling, thank you!
New features
★ Added slow motion feature. When set to ON, at the beginning of every turn, it will be in slow motion until you use the first card.
If this experiment goes well, Overdungeon will be able to feel deep strategicity by raising time to think more for beginners, without losing exhilarating, for advanced users.
Let me know your impressions with discord, Twitter and steam boards!
Over!