Overdungeon

Overdungeon 1.1.146

Version
1.1.146
Version Date
May 28, 2019
Links

Patch Notes

Patch No.135 Update v1.1.146

Hi, there! Long time no see!
We finally update Overdungeon for the first time in a month! Are you excited? We are surely excited; our hearts are pounding now!

You all are probably wondering what we did in the past 1 month. We were just procrast… working really hard on Overdungeon to develop new contents eagerly. Today's release note is as long as the short novel. To read, or not to read, that is the question.

Of course we sincerely want to release the update more frequently, however, Overdungeon has become unexpectedly, uncontrollably huge game at the bullet-train pace! Daily updates… we can't do that anymore. Yet, we are sitting on a chair, facing against the monitors, and developing Overdungeon every day as if we'd still keep going with the crazy updating cycles! There's no need to worry. Updates are planned to be delivered on a monthly basis!

====================================
Erm, we have a quite big news today.
Overdungeon. will. be. associated. with, Leiting Games.

Those who don't know its name, those who like video-games, should read this web
https://www.leiting.com/

Leiting Games is a famous publishing company in China especially in the field of Roguelike games. That's why they asked Overdungeon, the famous Realtime Roguelike Tower Defence Cardgame, to associate with!

Anyway, we're going to keep working on it. Thank you in advance for all of your support!

====================================

Huh, today's release note contains so many things, so here is the handy one.

Summary


★ New Boss ""Magus""!
★ Map UI is drastically changed!
★ The new system ""Enchantment"" is available! ""Generous Strike"", ""Self-assertive Think Twice""…? Feel the possibilities!
★ All of the events are revised to make the gameplay more enjoyable!
★ 20 awesome relics are added!
★ The new mode ""Auto Mode"" can be activated! Overdungeon is also the most impressive card simulator! (Did you know that?)

====================================
For furthermore information, please check below! Enjoy ;)



New Contents


★ The Magus is now available as the boss in Stage 1. The special visual effects will be played when you enter the combat against him. Enjoy it ;)
★ Valley's Recall has 2 new Epic cards, ""Limit Breaks"" and ""Omnisword""! There's no limit above us…!
★ Season Dungeon Lv9 and Lv10 are available now! You better strategize every move when you Season Dungeon Lv10!

Bug Fixes


★ Penguins used to come closer and stare at you and your animals. They will dive into you and explode on contact. Explosive Pain-guins…
★ The bug that the Swords attached to the Animals who assault attack deal damage twice is fixed.

UI / UX Change


★ UI / UX in the game are drastically changed! It's super-duper cool, isn't it?!
★ UI moves when you enter the combat.
★ Particles are added to the background of the combat screen.
★ The background of the combat screen in Stage 2 is changed. (We're working on Stage 3 one right now!)
★ Visual effects of Worms are improved.
★ The visual effect of the upgraded Fireball becomes bigger.
★ The size of the explosion effect of Fireball and Amplifire is adjusted.
★ Lilith's clothes are changed. They're not NSFW anymore.

Balance Adjustment: Game Systems


★ Bold Changes on Gold
• The prices of cards are multiplied by approximately 2.5. (This change affects the prices to buy cards and to sell cards as well!)
• The prices of relics are multiplied by approximately 3.
• Starting gold is increased by 200G.

Do you remember the days you've left more than 1000G when you defeated Omega, the Over?
This over-earning was caused by the prices of cards and relics. They had been too easy to grab at the shop; therefore, we changed the economy in the dungeon as we said above. Card Collect Service is not affected by this change.

★ A new Turn is Born.
• Before drawing cards at the start of your turn, you must wait until the enemy leaders finish their actions.
• The timing when the effects or cards and relics are applied is changed: ""at the start of your draw phase"" to ""at the end of your draw phase.""
• Slow Motion will be activated while you're holding a card in your turn.
• Once you play 30 or more cards, the turn starts moving even if it's the very first turn. This change is made to counter infinity loops. There has been the threshold, ""20 cards on the stack"", however, the cards such as Gallop can easily stack those amount of cards. That's why we made this change.

★ Animals Got My Back, No Assault Attack.
• Your large animals (Elephants, Bears, Lions) will not assault attack anymore.
• The attack range of assault attacks is changed to the attack range of Horses. Except for explosive animals (Sheep, Penguins).
• The damages of assault attacks are changed.
☆ Horses: 40 to 20 damage. (Yours and enemies' both assault attack.)
☆ Elephants: 30 to 20 damage. (Only enemies' assault attack.)
☆ Bears: 50 to 30 damage. (Only enemies' assault attack.)
☆ Lions: 50 to 30 damage. (Only enemies' assault attack.)

It's been a long time since they started dealing tons of damage by assault attacks. And due to its attack, your animals disappeared from the battlefield way too quickly than you expected.
This change might allow you to take a tank strategy. Large animals will tank damages while ranged animals dealing damage from the backside. Let's give it a try!

★ Swap the Map System
• UI / UX in the map screen is renewed.
• Each stage is separated into Former, Latter, and Boss; therefore, it becomes easier to plan which way to go.
• Now you can use Gold to take anoth… Launch the game now, see what is going on around the map!
• The numbers of Camp and Shop are controlled with Maximum and Minimum number now.

We've been received the reactions on the old map system. ""I want to see the whole map beforehand."" ""The whole map should be shown."" We believe this change will introduce you to the new gameplay while we keeping the game tempo.

★ Upgraded cards will sometimes appear in Stage 2 and Stage 3! This is the game changer. Card pick is so much fun!

★ Auto Mode is available now! If you activate Auto Mode, your leaders will fight by themselves! Let's try it out!

★ New feature ""Enchantment"" is available now. You can add a unique effect to your cards at the special rest site. For instance, when the enchantment ""Generous"" is applied to ""Strike"", it makes ""Generous Strike"". You can deal damage and gain ""Carrot"" next turn!

★ You can't play some cards under specific conditions anymore. Such as ""Counter"" is only playable when enemy leaders plan to attack.

Balance Adjustment: Card Adjustment


★ Assault Pony: Summon 1/2 Horse(s) → 2/4 Horse(s).
The damage of assault attack of Horse is halved, so the number of Horses is doubled. You can trigger Triplet Egg with the initial deck now.

★ Gallop: Summon 1 Horse for every 5/3 card(s) → 2/1 card(s).
It becomes a more useful card because upgraded Gallop will summon at least 1 Horse. This change severly affects the number of Horse(s) summoned by this card. Play together with Sword related cards!

★ Chick Party: Summon 10/20 Chick(s) → 20/30 Chick(s).
★ Egg Bomb: Summon 5/15 Chick(s) → 10/20 Chick(s).
★ Bear Trap: Set 1/2 Bear Trap(s) → 2/4 Bear Trap(s).
★ Blood of Tarmogorf: Added Anywhere. Summon 2/3 Dog(s) → 3/4 Dog(s) for every card type.
★ Patchy the Puppy: Added Anywhere.
★ Fireball: Deal 25/70 damage → 50/100 damage.
★ Awakening: Negative effect is changed → You can play this card if you have 5 or more card(s) in your discard pile.
★ Sly Bunny: Charm 1 nearest animal(s) → 2 nearest animal(s).
★ Dejavu: Added the bonus effect ""Draw that many +1/+2 card(s).""
Dejavu can now increase the number of cards in your hand like Loaded Dice.
★ Ruined Rebirth: Deal 1/10 extra damage → 10/20 extra damage for every card you shuffle into your draw pile.
★ Dual Craft, Dual Summon: Their effect will last till the next turn.
★ Salvage can be used to take Epic and Legendary cards back from your exhaust pile from this patch. You can salvage up to 1 card at once, however, upgraded Salvage doesn't have Exhaust anymore.
★ Makeup: Modified. (Draw 1 card.) Upgrade random 3 cards in your hand for the rest of the combat.

★ Dogs move 1.5 times faster.

Balance Adjustment: Enemy Leaders Adjustment


★ Enemy leaders' Max HP won't vary so much.
★ Hound Band: The number of Hound(s) is 3 → 2.
★ Dog Barrel: When the owner of Dog Barrel(s) is slain, Dog Barrel(s) in the air also gets destroyed.
★ Don Turtle: Nerfed. HP is decreased by 10%. Prickle(s) is decreased to 5. Its behavior is revised.
★ Worm: Split when they have 50% → 70% or less HP.
★ Hunting Party: Their HP is increased by 20%.
★ Monster House: Summon random animals when dealt damage → when dealt damage by attack card(s) or animal(s). Damage dealt by relic(s) and trap(s) won't trigger its effect.
★ Wonder Sheep: The number of Sheep hut which she places is halved. The number of Fireball she casts is increased by 1 instead.
★ World Saver: Heroine's HP is increased by 15%.
★ Death Knight: Prickle(s) is decreased to 5. Its attack is a little bit buffed.
★ Crawler: The number of attacks is 3~5 → 3~6.
★ Omega, the Over: His Max HP is doubled (he has 10000 HP now.)
He obviously has important roles to play in Overdungeon: he protects the gate of the dungeon; he becomes a punching bag for the players and the well-built, well-maintained, well-played decks. Make sure to bring your favorite deck with you! Enjoy!
★ Omega, the Over: His behavior is adjusted.

★ The effect of Confusion will not be applied to the cards generated during the combat.

Balance Adjustment: Relics Adjustment


★ Breeding Feed: Due to the change to Dual Summon, its effect is rewritten. (If you don't have the state of Dual Summon at the start of your turn, you gain the state of Dual Summon.)
★ Gold Ingot: Gain 300 Gold → 500 Gold.
★ Codex of Odd Pages: Has a chance to play a card again → A card you play has a chance to return back to your hand.
The previous effect of this relic is barely noticeable. When a card comes back to you, it gives you joy and surprise.
★ The effect of Storm Stone is changed to ""Every time you play 3 Spells in a single turn, draw 1 card."" An infinite loop will be starting from here!
★ The effect of Mithril Stump is changed from ""play this card one more time."" to ""this card returns back to your hand.""
★ Attack, Building, and Spell version of Mithril Stump is available now!
★ The rarity of Mushroom relics is changed to Rare. These relics are obviously strong but they often make you feel sad by appearing from a chest in middle-game. Overdungeon should be the game you enjoy challenging in the dungeon. Epic relics are ones of the things the players want to obtain, so they should entertain the players. Mushrooms are beautiful, elegant, superb, marvelous… however, the gameplay with Mushrooms before was not epic.
★ The rarity of Triplet Eggs is changed to Epic.
★ Legendary relics will appear more frequently. Its chance is increased by 60%.
★ New relics are added to the game! Each relic has a unique effect and quite a game-changer.
• Are Chickens giving births to Chicks? Who believes that in Overdungeon? Your Chicks become your Dogs. An epic relic, ""Origin of Species = Chick "", is on sale now!
• Have you ever satisfied with the amount of reward after combat? An epic relic, ""Gleaming Mirror"", will make a clone of the reward when you add it to your deck!
These relics are just the beginning; they aren't the end. 20 new relics are awaiting you in the dungeon! All of them are Epic or Legendary ones!

Balance Adjustment: Events Adjustment


★ Events will no longer have the story texts.
★ All of the events are revised.
★ 4 new events are added.


====================================

Thank you for reading it again!
……yes. You read the release note thoroughly; you attempted several times to find the words ""New Character"", ""New Card Pack"", or ""New…… something.""
Did we state that we'd provide you with new contents monthly…?

We're terribly sorry about that.

You might wanna say, ""You are the procrastinators!""
You might wanna say, ""You all are lacking the imagination!""
You might wanna say, ""This update is just a scam! You played us!""
None of them are true!!
We had the idea related to ""Sacrifice"", ""Alchemy"", ""Farming"", ""Bombs"", ""Necromancer"", ""Super robot"", and so on… Each idea is unique and has the great potential to be the new content! We were actually preparing for that!

On the other hand, this is the world where human forms the civilizations. Did you realize the change of Lilith's clothes? (shh… its update is made to be playable around the globe. I know you've been playing Overdungeon to see that clothes, though…)
There are a bunch of things to do, Endless Dungeon, PVP System, Adjustment on games…

We really want to release, absolutely want to make new card packs playable for you! But there always comes the priority. We have a thing to do at the moment, unfortunately.

Hmm? You did make 20 new relics so there should've been the time for new card packs…?

We created those relics just because we received the reply ""Overdungeon lacks strategies…"" and we were furious. There's no regret, though.

Anyway, it's hard to release new card pack for now.
Again we're sorry about that.
Please look forward to the enrichment of other contents.

Over!