Overdungeon

Overdungeon 1.1.164

Version
1.1.164
Version Date
Aug. 1, 2019
Links

Patch Notes

[Beta] Patch No.139 Bugfix Update v1.1.164

Hi, guys! Today we applied the Beta patch to the official version of Overdungeon!
Those who have played Beta version can skip the release note below!

B. T. W,

The Beta version we plan to release tomorrow will be the most significant update ever!
• New game modes!
• New card pack! Jump out!
• Bored of Omega-Kun? Let me show you…!
• New units…?
• OOOOO…?
• The season has changed, and…?

Many new contents you can enjoy will be added tomorrow! Wait for August 2nd! Stay tuned!

–Release note below is about the contents included in the Beta version before–

Adjustment: Relics


We made those changes below based on win rates.

★ Warm Fuzzy Yarn Ball
Rarity: changed to Legendary
Effect: changed to """"Every time you play 3 Card, summon 3 Sheep.""""
Sheep had been bleating too much with this Relic. Now you can keep your Sheep farm calm and serene.

★ Kunai
★ Adrenaline
Rarity: changed to Legendary

★ Demonic Gift
Effect: changed to """"Every time 2 Card are exhausted, summon 1 Goat.""""
This Relic had been demonically powerful. The demon is a bit exhausted from this patch.

★ Devil's Dual Blades
Other Relics have gained their power and can be competitive with this Relic now; therefore, Devil's Dual Blades is available in Season Dungeon from this patch.
(Breeding Feed is not available yet simply because it should be used outside of the dungeons.)

★ Twin Eggs
Rarity: changed to Epic

★ Commanding Bell
Effect: will be activated every turn

★ Bunch of Carrots
Effect: the required number of Rabbits and Horses changed from 15 to 10

★ Storm Stone
Effect: the required number of Cards changed from 3 to 2

★ Gleaming Mirror
Effect: the cards cloned by this Relic will be upgraded

★ Scorched-earth Cannonballs
Effect: Sweep gained by the effect has Phantom now

Adjustment: Enemy Leaders


★ Shepherd
Summon: the initial number of Sheep changed from 2 to 3

★ Mastodon
Attack: damage of Fireball changed from 10 to 5
They had been so strong as the Bosses. That was not the thing we intended to create.

★ Golem
Attack: damage increased by 2

★ The Magus
He got the body of immortality.

★ Muddy Slime
Attack: damage of Lightning decreased by 1, the number of Lightning increased by 1

★ Assault Captain
Health: changed from 700 to 900

★ A Mischief of Mice
Curse: the number of Shaves changed from 2 to 3

★ Incubator
Health: changed from 1500 to 2000

★ Shaman
Summon: the number of Goat is decreased

★ Hunting Party
Their behavior has been reworked; they'll throw more Barrels from this patch. They successfully defeated the players and they had the highest win rate of the enemies'; however, the players with well-built decks could often slay Hunting Party without receiving any damages.
We decreased the frequency of Extra Animal buff and increased the frequency of Dog Barrels. Enjoy the hunting!

Adjustment: Ally leader


Sugar is obviously a tricky leader to play. Expert players are the only ones to play her in most cases; therefore, she has been the least played leader and the win rate of hers has been tending to be higher than others. Despite this fact, the win rates of Lilith and Valley have been lowered by updates and updates. In order to balance those leaders, we decided to strengthen her and him.

★ Blood Potion
Effect: the amount of HP restored is doubled
There hasn't been a massive difference between the win rates of Lilith and Sugar in Normal or easier dungeons, but the gap has been wider in Season Dungeon. This change won't likely affect tremendously when you have much healths. We think it'll help you a lot in Season Dungeon and balance them out.

★ Raise Your Weapon
Effect: changed to """"At the end of each turn, apply 2 Swords to the nearest Animal to your leader. Exhaust/—""""
Valley has been the leader with the lowest win rate for a while. And the cards with AoE effect are quite hard to play. The pre-reworked effect of this card has been not suitable for the initial deck of his. Based on reflection on the past, we reformed this card as one of the snowballing cards such as Lilith's Mortar and Sugar's Execution Button.

Adjustment: Cards


We decided to buff the cards with 20% or less pick rate. Those are the cards to be buffed in this patch.

★ Ruins Rebirth
Effect: changed to """"Overload 1/2; Shuffle your draw pile into your discard pile. Deal 10/20 damage for each card in your discard pile.""""
This card had the lowest pick rate. The effect becomes simple and easily understandable one; the expected amount of damage is increased as well.

★ Burnout
★ Goat
Attack: damage is doubled, so they can slay Chicks in one shot
Health: HP is doubled, so they can survive an attack of Bear
These 2 cards had the second and the third lowest pick rate. We assumed it was because Goat was not a reliable animal in the dungeon.

★ Spark
Effect: changed to ""Deal 30 damage to a random enemy animal or a random enemy leader for 4/6 times.""

★ Generous Rabbit
Summon: the number of rabbits changed from 1/4 to 2/4

★ Infinite Shooter
Overload: the number of Overloads changed from 2/0 to 1/0

★ Charge Beam
Attack: damage changed from 20/30 to 40/60

★ Sweep
Effect: no longer Exhausts

★ Headhunting Rabbit
Attack: damage changed from 14/34 to 24/48

★ Unleash the Hounds
Summon: the number of dogs for each enemy leader and enemy animal changed from 1/2 to 2/3

You know, Legendary Cards are pretty much strong. Have you ever thought about Chicken Egg? Yes, yes, yes, hold up, hold up, hold up. It's obviously strong enough to be a Legendary Card. We investigated this situation by taking a survey(sample size: 1). As a result, 100% of players in the sample love Chicken Egg. We're terribly sorry about this fact; however, we've decided to nerf Chicken Egg to maintain the balance between cards.

★ Chicken Egg
Exhaust: added to the pre-upgrade Chicken Egg
Generate: the number of cards added to your hand is changed from 2/3 to 2/2

★ Seed of Fire
It seemed to be an overpowered card according to the comments from many players. Despite the responses, the win rate and the pick rate are moderate for awhile. That's why we didn't change it in this patch.

A wild Alpaca Appeared! is a bit stronger than other Common cards. We need to apologize to all of the Alpaca manias around the world(they're basically 240% of Overdungeon players) for making the change below this time.

★ A wild Alpaca appeared!
Rarity: changed from Common to Rare
★ Bolt from the Blue
Rarity: changed from Rare to Common

Bolt from the Blue has been working quite well though, the change has been required to support the Attack decks. We hope this change might help those decks get back to the meta in Overdungeon.

★ Full Burst
Effect: changed to ""Deal 20 damage. Repeat this effect 1/2 times for each Attack Card played in this combat.""

★ Storm
The effect is changed to ""Deal 30 damage. Repeat this effect 1/2 times for each card played this turn.""

Adjustment: Animals


★ Lion
Attack damage is decreased by 50% but they gained AoE attacks. They got 50% movement speed too. This change makes them different from Black Bears. And one thing we need to notice you: the visual effect is added to their attacks!

★ Goat
The damage range is broadened by 25%, and their attack damage and HP are doubled. Their attack speed is slowed down; the interval between attacks is increased by 50%. Their fireballs fly a bit faster though.

★ Chicken
The damage range is broadened by 25%, and their attack damage is tripled! They shoot a bit faster from this patch.

★ Rabbit
HP is decreased by 66% and it's the same amount of Chicks' now. Attack damage is decreased by 50%, and the attack ratio is decreased by 50%. Poor rabbit… However, their attack range is broadened by 20%! This change affects your gameplay severely! Rabbits can attack enemy leaders from outside of their attack range! What time is it now? It's time to headhunting! They also shoot a bit faster now.

★ Penguin
Attack damage is decreased by 33% to make a difference between Sheep and Penguins.

★ Bomb Tower
Attack damage is increased by 250% to catch up with explosive Sheep. But, attack speed is slowed down; the interval between attacks is increased by 200%.


Adjustment: Achievements


★ The condition of Know-it-all is changed from ""Beat the game within 5 minutes."" to ""Beat the game within 7 minutes.""

Adjustment: Others


★ The attack range of your leaders is broadened by 25%.
★ Critical damage is added to the game.
If the critical occurs, you deal 1.5 times damage.
★ Your hand will be discarded when the timer runs out and an enemy turn starts.
★ The carrot you'll receive from the effect of """"Generous"""" becomes Phantom Carrot.
★ The price of Enchanted card is changed.
★ The effect of Fireball is shortened.

Adjustment: Game


★ Critical hits will no longer occur in Season Dungeon.
★ The effects of Opening granted by the events and the relics are changed to Enchantment Opening.
★ Predicting data of cards are added and adjusted.

New Features


★ Replay feature and Video Tweeting feature are added. You can turn them on or off from the setting menu in the home scene.

UI / UX Change


★ The visual effects will be displayed when you play a card.
★ The number of units you summon will be shown when you play a card.
★ A few cards gained blushed up version of the artwork, and the animation is added to them after an upgrade.
★ The design of the combat scene UI is improved.
★ Enemy's abnormal status will be displayed with icons. You can see the description if you mouse them over.
★ When you gain INT while selecting a card, the amount of INT you gain will be applied to a card as well.
★ The reward scene UI is changed.
★ The layout of the dungeon select scene is adjusted.
★ The new effects are displayed when your relics are activated.
★ The new effects of flying golden coins are displayed when you gain Golds.
★ The icon design of Curse Cards is changed.
★ The design and the model of Mouse are changed.
★ The graphics of the cards below are changed.
• Wound
• Awakening
• Echo of Despair
★ The design of Shaman Dagger is changed.
★ UI of result screen is larger now.

Graphic Change


★ Lilith got back her attractive outfits.
★ The beam effect of Monopole and enemy's laser is changed.

Bug Fixes


★ The bug that once you transformed Limit Breaks into Omnisword, Limit Breaks gained Exhaust is fixed.
★ The bug that when you cloned the charmed enemy animals, the effect of clone generated the ally animals fighting against your animals is fixed.
★ The bug that Bear, Polar Bear, and Panda Bear seemed frozen after they attacked is fixed.
★ The bug that you couldn't play upgraded Close Your Eyes without your animals is fixed.
★ The bug that Worm hadn't had the attack motions is fixed.
★ The bug that Marching Horn hadn't summoned Chicks is fixed.
★ The bug that Rainbow granted by Lemon Drop in Daily Challenge had behaved differently from the one granted by the card Rainbow is fixed.
★ The bug that you obtained 6 Wounds from the event of Graffiti Art and Scraps is fixed.
★ The bug that the upgraded cards might be chosen and upgraded in the event of Stone Coffin is fixed.
★ The bug that some achievements couldn't be achieved is fixed.
★ The bug that Insomnia could be achieved even though you took a rest is fixed.
★ The bug that the game didn't proceed at doubled speed even though auto play indicated x2 is fixed.
★ The bug that caused errors when you attempted to read the card texts has been fixed.
★ The number of upgrading counts of the cards which can be upgraded more than once will be displayed properly now.
★ The bug that the cloned Animals stopped walking has been fixed.
★ The bug that Animals stopped attacking Magus when he had 0 HP has been fixed.
★ The bug that the limitation on units couldn't be saved has been fixed.
★ The bug that the music wasn't played properly during combat has been fixed.

Over!!