Hello survivors,
Another day another round of fixes, thanks to everyone who took the time to report these issues on our forums. It's thanks to that we're able to quickly sort them out. Please make sure to report anything you find in our
Bug Reporting subforum.
Patch Size: 38.4 MBGameplay
- Made sure no player is able to shoot while other players are loading, to ensure the match doesn't start with everyone surrounded of walkers
- Fixed an issue where players performing a takedown could get stuck if another player killed the walker during a specific frame of the takedown animation
Network
- Fixed private lobbies sometimes automatically reverting to public after a mission was completed
Level
- Fixed issue where drop-in clients would see camp doors falling down as they loaded into the level
- Removed one of the player checkpoints in Hell or High Water to allow snipers to stay in the restaurant for a longer time, until the door is opened
- Fixed an issue in which players could get stuck in the forklift of the park if jumping on the forklift when it was being moved by another player
- Corrected a collision in the camp defense that was blocking players shooting from a specific angle in one of the doors
UI
- Hid game version number in camp hub - you can still find it on the "start screen"
If the patch doesn't start downloading automatically, please restart Steam and you should be good to go.Keep those reports coming!
OVERKILL_Saul