Survivors,
We've got another round of fixes and improvements for you today, please keep your suggestions and reports coming, we'll keep fixing!
Patch Size: 132.2 MBLevels
- Fixed an issue that could cause the host to crash when interacting with the second generator on "Last Stop"
- Fixed an issue where players could sometimes move the forklift before all puzzle parts were fully assembled in "Hell or High Water"
- Fixed an issue where the survivors in "Anderson Camp" were not always matching the numbers in your Survivors UI
- Updated survivor spawn fidelity in the second survivor camp
- Fixed a collision issue causing shots and melee strikes to hit an invisible obstacle near the elevator door in "Listening In"
UI/Settings
- Fixed an issue causing players to be unable to open the crafting menu while performing certain actions
- Fixed the FOV slider displaying "0" after being reset to default
- Fixed the displayed recommended combat rating in some levels, to reflect proper difficulty scaling
AI/Gameplay
- Fixed an issue causing Walkers to sometimes spawn in the air when ping is low
- Small adjustment to Walker pathfinding to ensure better movement flow
- Fixed an issue where players could get stuck in the grapple animation
- Fixed an issue that could cause the player to get stuck during the vaulting animation
- Made abilities usable while in air/jumping
- Blocked player movement and action during the loading screen, preventing players from running into trouble before seeing their character
Save Game
- Fixed an issue causing backup save data not to be loaded if the primary save got corrupted
Good luck on the streets of Washington D.C.!
/OVERKILL_Saul