OVERKILL's The Walking Dead

OVERKILL's The Walking Dead 1.0.5

Version
1.0.5
Version Date
Nov. 12, 2018
Links

Patch Notes

Update 1.0.5 Patch Notes


Survivors,

A new week a new patch! We hope you all had a good weekend laying waste to your enemies and all that. On our end, we keep working on the issues you are reporting, and preparing the first Episode for Season 2 at the end of the month. Also, we are amazed to see that on Sunday we were up to 14,375 concurrent players, amazing!

Patch Size: 126.3 MB

Level


  • Fixed an issue where players who join a friend to play “Home Sweet Home” without the quest are incorrectly given access to Reina
  • Fixed an issue on “Last Stop” causing walkers to try attacking the hosts in spectator mode, often leading to a crash
  • Fixed an issue where clients joining mid-game on “Last Stop” wouldn’t be able to access one of the alternate paths that can open up randomly in the level
  • Fixed an issue with respawn locations for solo players when preparing to extract from a Founder’s Square Expedition level
  • Fixed an issue where players would see already open gates as closed for a split second when they joined a game in progress on “The First Shot”

AI


  • Fixed an issue where human enemies would stop acting properly if spotting a dead ally and a player at the same time
  • Fixed an issue where the human AI would miscalculate their accuracy if the host had low FPS, causing them to have better accuracy than intended

Gameplay


  • Fixed crash that can occur if clients with high packet loss fire their weapons very soon after spawning
  • Fixed an issue causing players to wrongly see the extraction marker before items are secured

Network


  • Fixed an issue where clients would get downed but still appear as alive to other players
  • Fixed an issue where the Horde-o-meter would start filling before the players loaded into the Weekly Mission
  • Fixed an issue which caused players to wrongly see a downed player as standing while in downed state

Settings/UI


  • Added extra security checks, protecting save games against corruption
  • Added a popup to clients if a mission was finished while they were loading mid-game
  • Fixed an issue where sometimes the “teleportation” countdown would start at 00:00 instead of 00:04
  • Fixed an issue with damage numbers not displaying properly when comparing two weapons of the same type and different power levels

If the patch doesn't start downloading automatically, please restart Steam to force a refresh.

Aside from regular bug fixes reported by you, and new content, we’re also working on making the installation process for updates faster and more smooth. You can expect this change together with the “No Sanctuary” Episode, at the end of the month.

Avoid those bear traps and keep hydrated,
/OVERKILL_Saul