Survivors,
We have a whole bunch of fixes for you this week. A big thanks to everyone who’s been reporting!
We have a stream at 18:00 CET today! So if you want to hear what we’re cooking, join us at:
https://www.twitch.tv/starbreezeSize: 470.5 MBGameplay
- Fixed an issue that could cause players that jumped during relocation to take fall damage for the distance traveled
- Fixed an issue that could cause players to get stuck in the air if they performed a vault action during relocation
Visuals
- Fixed a floating bear trap in 'Hell or High Water'
- Fixed a visual issue where a crawler spawn on 'No Sanctuary' appeared like a regular brick wall
- Fixed an ammo box clipping through a bureau in 'No Sanctuary'
- Fixed an issue with object visibility inside an apartment on 'No Sanctuary'
- Fixed some asset popping inside the Church in 'No Sanctuary'
- Fixed some visual errors (z-fighting) in 'No Sanctuary'
- Fixed an issue in the Power Electronics store in 'No Sanctuary' where you could see through the floor
- Fixed an issue where enemies were able to see players through tarp in the beginning of 'No Sanctuary'
- Added a smoother fadeout to the critically hurt visual effect
- Fixed an issue that could affect players when being grappled from the left, causing the camera not to turn to the walker, giving the impression of "invisible walkers"
- Fixed a floating resource item in the firing range of 'Join or Die'
Audio
- Adjusted audio across 'No Sanctuary' - volumes and VO reverb
- Fixed an issue where client players wouldn't hear any mission related VO
- Fixed an issue where the sound of a gate opening or closing would loop indefinitely
Crashes & Freezes
- Fixed an issue where a client could get stuck in 0% loading before a mission
- Fixed an issue where the game would freeze if Steam was shut down while the game was running
- Fixed an issue where the game would crash when players tried to close the game
Levels
- Fixed a pathing issue in 'The First Shot' - in the upstairs tent where walkers could get stuck
- Fixed a pathing issue in 'Hell or High Water' where walkers could get stuck near the park in front of the laundromat
- Fixed objective marker not updating properly on 'No Sanctuary' when opening the deserter's cage
- Fixed an issue on 'Open Season' that would spawn big groups of walkers in some areas, while leaving others completely empty. The spawn should now be more spread out
- Fixed an issue in 'No Sanctuary' where drop-in clients could access the previous parts of the map through a door near the parking lot escape
- Fixed an issue in 'No Sanctuary' that could cause players to get teleported when interacting with the gate in the first military camp
- Fixed an issue on 'No Sanctuary' where walkers in the street would despawn if the players walked into the cafeteria
- Fixed a returning issue where the key on 'Join or Die' could get stuck outside of the playable area
- Fixed an issue where a player could get stuck if climbing a wall in 'Join or Die'
- Fixed an issue in 'Open Season' that could cause walkers to despawn unintentionally
- Fixed an exploit on 'Join or Die' where players could skip ahead inside the military camp by jumping over a wall
- Reduced the amount of loot spawning on 'No Sanctuary' for the OVERKILL difficulty
- Moved a possible chest spawn out of a locked room on 'Join or Die'
- Fixed an issue that would cause walkers to despawn near an escalator in 'Open Season'
Network
- Added improvements to matchmaking to ensure that prioritization wouldn't prevent the player from joining a session
- Improved networking flow to increase stability during loading
Other
- Fixed an issue where players who had signed up to Skybound Insiders were unable to claim their rewards as the 'User was already registered'
See you guys in the stream!
/OVERKILL_Saul