Hello Survivors!
A new week means a new selection of fixes inbound. We’re continually trying to improve the game, while still working on the upcoming content. We appreciate all the bug reports you guys are sending us. Please continue to let us know what you think should be fixed next. We also keep an eye out on the other sections of the Steam forums, including your Feedback and Suggestions.
And remember, we’re doing another livestream today where we will also try to answer more Community questions. Tune in at 6PM over at
https://www.twitch.tv/Starbreeze . Maybe you will also catch a sneak preview of our upcoming DLC ;)
Patch Size 89.2 MBCrashes and Blockers
- Fixed a crash that could occur during loading
- Fixed a crash that could occur in the loading cinematic, when the game language was set to Russian
- Fixed a crash that could occur while loading into the results screen
- Fixed an issue where party clients would appear to get stuck in infinite loading after completing a mission
Visuals
- Fixed an issue where client players would see red walls appearing to block off accessible areas of the map
- Fixed a floating ammo box in one of the cabins by the Lincoln monument in 'Join or Die'
- Fixed an issue where the hurt visual effect would not fade correctly
- Fixed an issue where the hurt visual effect would remain after a player respawned
Achievements and Trading Cards
- Fixed the requirement for unlocking the "Old Dog, Meet New Tricks" achievement
- Fixed an issue where players sometimes would not be awarded the achievement for extracting Lincoln's hand from 'Join or Die'
- Trading Cards should now function properly - start collecting!
Gameplay & Others
- Fixed an issue with a sniper that would not correctly engage players in combat on 'No Sanctuary'
- Fixed an issue where drop-in clients could traverse behind red barriers on 'No Sanctuary'
- Fixed an issue where the incorrect VO would play after players disarm the store alarm
- Fixed an issue that could cause drop-in clients to take flight if they performed a vault action during relocation
- Increased a timer to prevent players being split into separate Mission Result lobbies
See you on the stream!
/OVERKILL_Saul