Welcome back, Employee 627!
Paranormal Security has deployed a new update version 0.1.6.208 for y'all to investigate in!
This update focused a lot on game tweaking changes, performance improvements, and preparations for later content!
A bunch more anomalies and Entity anomalies have been added to the Country House.
A full changelog is right below!
As always, if you want to be part of the development, you can join the Discord!
Keep up the investigation!
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Update Version 0.1.6.208:
⚡ Features / Content added & changes
- Added more Hard and Impossible difficulty anomalies
- Added reverb sound system to the Office
- Added the seed as text in the bottom right corner of the current selected location
- Added "Area not available" text to objects planned to be expanded
- Added additional hitbox for moved anomalies, so you can report the original position as well as the moved object
- Created more Geisha shenanigans and Entity events on CountryHouse
- Changed shadow behaviour on distance
- Changed Office world and lighting settings, this should increase the FPS significantly, depending on your system
- Changed CountryHouse lighting settings
- Changed minimum not repeatable anomalies array to 80% of the total anomalies active
- Changed reporting circle behavior moving to the actual actor, will be more changed in the future
- Changed Geisha entity hitbox
- Changed the "x minutes until crash" text so it will show the actual seconds left until crashing
- Changed report circle to have a final position
- Changed the Entity spawner system so only one entity class can spawn at the same time (ex: only 1 Geisha at the same time but different entities can still spawn)
- Reduced lighting in the Office
- Adjusted shadow settings (This should fix most of the wacky shadows)
- Increased anomaly timer on Hard and Impossible by 1 tick to counter the long report timer
- Replaced the Stock image on the Country House
- Rewrote the anomaly randomizer (Anomalies now spawn more according to their difficulty (Example: Hard difficulty anomalies now spawn way more often than easier once when playing on hard))
- Limited Global Illumination level to "High" instead of Ultra, as it didn't affected GI much and tanked the FPS for no reason
- Removed breaker and server text from E-Mail for now as it's not part of the gameplay in this version
- The selected difficulty is now displayed on the button as well so it's more clear what difficulty you've selected
- You now always get at least 2 entity anomalies
- Locked and inaccessible area doors do not give an interact circle anymore
🔧 Fixed Bugs
- Fixed sign text clipping out of bounds on multiple languages
- Fixed that the shadow model of the player doesn't play footsteps (No double footsteps anymore)
- Fixed Entity spawner ignoring blocked cameras (Entities could spawn on malfunctioning cameras)
- Fixed some light bleeding through the hallway walls
- Fixed the colors of the blockade at the Country House Outside camera being blue when playing on low graphics mode
- Fixed Distortion anomaly overwriting the spazm audio and audio anomaly volume
- Fixed credits font not loading correctly
- Fixed shadows on smaller objects
- Fixed shadows on the signs in the Office Hallway
- Fixed levitation anomaly clipping through the floor
- Fixed texture not loading correctly of the stone in front of the office
- Fixed the hitbox of the bathtub when upside down
- Fixed Toiletpaperholder double hitbox
- Fixed Gnome move anomaly having the wrong camera index resulting the default camera reporting the change
- Fixed LOD level of objects on Country House
- Fixed custom difficulty using "Impossible" weight values
- Fixed stats save file not migrating correctly
- Fixed when it detects a too-new generated stats file (ex: Switching from unstable to stable), it couldn't load correctly
- Fixed critical soft-lock, when you pressed ESC multiple times when getting back into the office, it would give you a black screen and you couldn't do anything anymore and needed to force close the game